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Rugby League Set Structure and the Fifth-Tackle Option

How an NRL set of six is built tackle by tackle, what the fifth-tackle options are, and how the 2026 set restart and bench changes reshape the yardage game.

By CricketTaken EditorialPublished Tactics18 min read

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The unit of play
A set of six tackles, after which possession changes unless the ball is kicked or a restart is awarded
The usual split
Roughly the first four tackles buy field position and the fifth is the decision tackle
Fifth-tackle payoff
Across about sixteen hundred last-tackle play-the-balls inside the opposition twenty in one NRL season, around one in eight led to a try
Kicks against runs
More tries came from last-tackle kicks than from running the ball, and kicks also produced more than fifty goal-line drop-outs in that sample
Grubber trend
Kicks going dead per game fell from about 1.50 in 2016 to about 1.09 in 2020, the lowest rate of that period
2026 change one
Set restarts now apply beyond the twenty-metre line, replacing the forty-metre threshold used from 2022 to 2025
2026 change two
No seven-tackle set is awarded after an attacking knock-on in-goal
2026 change three
Nineteen-man squads with a six-man bench, four of whom may be interchanged across eight swaps

A set of six is the unit of rugby league. A team holds the ball for six tackles and then gives it up, which means every rugby league set plays out as a short negotiation about ground: the first tackles buy metres, the middle tackles set a shape, and the fifth tackle is where the side decides whether to kick for position, kick for a try, or run it and take the risk. Almost everything that looks like strategy in an NRL match is a version of that decision, repeated fifty or sixty times a side.

The direct answer to what a team does on the fifth tackle is that it usually kicks, and the evidence supports the habit. Analysis of a full NRL season found that across roughly sixteen hundred last-tackle play-the-balls inside the opposition twenty-metre area, about one in eight produced a try, that more of those tries came from kicks than from running the ball, and that kicks also forced more than fifty goal-line drop-outs. But the balance has been shifting for years, and the 2026 rule package has changed the arithmetic again by moving the set restart threshold in to the twenty-metre line.

This guide works through the set tackle by tackle, sets out the full menu of fifth-tackle options and what each one is trying to achieve, then looks at how set restarts, the 2026 changes and the six-man bench alter the structure. The rule itself, its history and its statistical effects are covered separately in the guide to the six again rule, and the mechanics that begin every tackle are in the guide to the play-the-ball.

What a set of six actually is

Possession in rugby league is limited by tackle count rather than by turnover. A team is tackled, the tackled player plays the ball, and the count advances. On the sixth tackle the ball is handed over at the play-the-ball, so a side that reaches tackle six without kicking has surrendered both possession and, usually, field position.

The consequence is that possession is a depreciating asset. Every tackle used is a tackle unavailable, and the value of the ball falls as the count rises. A first-tackle play-the-ball forty metres out is a genuinely attacking position. A fifth-tackle play-the-ball in the same place is a kicking position, because there is no time left to build anything.

That asymmetry is why rugby league looks repetitive to a newcomer and does not to a regular. The repetition is the negotiation. Both sides are trading sets, and the scoreboard usually follows whoever wins the exchange over ten or fifteen sets rather than whoever produces the best individual play.

Field position is the currency

The next set begins where the last one ended. A team that finishes a set with a kick that lands on the opposition ten-metre line has forced the other side to start eighty metres from a scoring position, and that side will typically need two complete sets to get back to parity.

This is the core of what commentators mean when they describe a team as winning the field position battle. It is not a mood, it is an arithmetic position: a side repeatedly starting sets inside its own twenty will eventually make a mistake or concede a repeat set, and the pressure compounds.

It is also why the yardage forwards matter more than their statistics look. A middle forward who reliably makes eight or nine metres from a hit-up on tackle one, and does it twenty times a game, is the reason the halfback gets to kick from halfway instead of from thirty out.

An NRL set of six, tackle by tackle
  1. Tackle oneA middle forward takes the ball up from the play-the-ball or the kick return, aiming to get past the ten-metre line and produce a quick play-the-ball.
  2. Tackle twoA second forward runs off the same shoulder while the defence is still folding back, usually the tackle where a side either builds momentum or does not.
  3. Tackle threeThe hooker starts to move the point of attack, either with a short ball to a forward or by shifting the ball one pass wider to change the defensive alignment.
  4. Tackle fourThe shift. The ball goes wide or a play is called, the fullback begins to move up into the line, and the kicker starts drifting into position behind the ruck.
  5. Tackle fiveThe decision tackle. Kick long for position, kick short for a try or a drop-out, put up a high ball, or run it and back the set play to break the line.
  6. Handover or restartIf the ball is not kicked, tackle six ends the set and possession changes at the play-the-ball, which is the outcome every attacking structure exists to avoid.

The conventional structure of a yardage set as coached, not a measured average. Attacking sets close to the opposition line compress this and skip straight to shape and the last-tackle decision.

Tackle one and the exit

The first tackle of a set is almost never creative. From a kick return or a restart deep in a team's own end, the ball goes to the biggest available forward and the job is metres. A team that gets past its own ten-metre line on tackle one has a set. A team tackled behind it is already playing catch-up.

The refinement is the quick play-the-ball. A forward who gets to ground and plays the ball fast forces the defence to retreat ten metres before it has finished setting, which is worth more than the extra metre or two he might have made by fighting in the tackle.

The exit set from inside a team's own twenty is the most conservative version of this. Some sides use a dummy-half run or a short kick early to change the pattern, but the default is three hit-ups and a long kick, and a side that tries to play football from its own goal line generally regrets it.

The middle tackles and the shape

Tackles two and three are where a set either builds or stalls. The aim is a series of quick play-the-balls that stop the defence from getting square and set, which in turn creates the space that tackles four and five exploit.

This is where the hooker's decisions matter most. He is choosing between a short ball to a running forward, a longer pass to the halfback to shift the ball wide, or a dummy-half run of his own into a defensive line that is retreating. Each of those is a different bet on where the tired defenders are.

Tackle four is the shift in most structures. The ball goes to an edge, the fullback appears in the line as an extra man, and the attacking side is either looking for a break or trying to draw the defence to one side so the kick on the next tackle has grass behind it. The roles involved are set out in the guide to NRL positions.

The fifth tackle: the decision

By tackle five the options have narrowed to a handful, and the choice is driven by four things: how far from the opposition line the ball is, the score, the time remaining, and whether the defence looks tired enough to be broken.

Option What it is for Best used Main risk
Long kick downfield Pin the opposition deep and win the field position exchange From inside a team's own half or near halfway A good return runner brings most of it back
Bomb or high kick Create a contest in the air near the try line for a chaser From roughly fifteen to thirty metres out, towards a corner The fullback takes it cleanly and counter-attacks
Grubber Force a try, a mistake or a goal-line drop-out From close range, usually inside twenty metres Running dead gives the opposition a seven-tackle set
Chip and chase Beat a defensive line that is pressing up hard Against an aggressive line, from close range Easily read and cleaned up if the line holds
Cross-field kick Attack an isolated winger with a taller player From roughly twenty to thirty metres, wide field position Long flight time gives the defence a chance to cover
Forty-twenty Win a scrum feed and a huge field position swing From inside a team's own forty, into a corner Fails harmlessly most of the time but wastes the tackle
Run it Score from a set play or force a repeat set Close range against a tired or short-handed defence Held up or tackled means an immediate handover in a poor position

The kicking menu in detail

The long kick is the default from a team's own half and is the least discussed and most important play in the game. Its purpose is not to score, it is to make the next set someone else's problem. A kicker who consistently lands the ball inside the opposition twenty with a chase line that arrives at the same time has won the exchange before either side touches the ball again.

The bomb, or high kick, trades distance for hang time. The kicker aims for a spot near the try line and a chaser competes for it. A well-weighted bomb into a corner puts an outside back under a contest he cannot easily win, and even an unsuccessful one often produces a play-the-ball inside the twenty rather than a clean return.

The grubber is the sharpest instrument and the most dangerous to the side using it. Kicked low and hard along the ground, it is aiming for an awkward bounce in the in-goal that a chaser can ground or a defender fumbles. It is also the play most likely to go wrong, because a grubber that crosses the dead-ball line hands the defending side a restart with a full seven tackles.

The chip and chase is the counter to a rushing defensive line: the kicker lifts the ball over the front-line defenders and runs onto it himself or sends a support runner. Against a well-drilled line that holds its shape it is easy to defuse.

The cross-field kick attacks the widest defender, usually a winger left one-on-one against a taller centre or back-rower. It is a set play more than an improvisation, and it needs the ball to have been shifted the other way first to create the isolation.

The forty-twenty is the highest-value kick in the game when it comes off. Struck from inside a team's own forty-metre zone, bouncing in the field of play and going out inside the opposition twenty, it delivers both the ground and the scrum feed. Its mirror, the twenty-forty, does a smaller version of the same job from a defensive position.

Running on the last

Running the ball on the last tackle is not a stunt. It is a calculated alternative that has become more common as sides have got better at modelling what the kick actually returns.

The case for it is straightforward. Close to the line, against a defence that has been in its own end for several sets and is a man short on an edge, a set play that puts a runner into a gap has a higher expected value than a grubber that may be cleaned up. If it fails and the attacking side is tackled, the handover happens close to the opposition line, which is a far better outcome than a handover at halfway.

The case against is field position. If the run is made from too far out, the handover gifts the opposition a set starting in the middle third of the field, which is worth more to them than the tackle was worth to the attacking side.

The trend through the second half of the 2010s was towards fewer risky short kicks and more percentage play. Kicks going dead per game fell from about 1.50 in 2016 to about 1.09 in 2020, and the number of play-the-balls between grubber attempts rose over the same period, which is a statistical picture of sides becoming more conservative on the last tackle rather than less.

Play-the-balls between grubber attempts, 2016 to 2020
08162432Value — 2016: 26Value — 2017: 28Value — 2018: 30Value — 2019: 27Value — 2020: 3220162017201820192020

NRL seasons 2016 to 2020, from ABC News analysis. A higher number means grubbers were attempted less often. The figures describe those seasons and are not a current rate.

Show the numbers
Play-the-balls between grubber attempts, 2016 to 2020
ItemValue
201626
201728
201830
201927
202032

The goal-line drop-out as a scoring outcome

When a defending side makes the ball dead in its own in-goal after an opposition kick, it restarts with a drop-out from under the posts. For the attacking side that is close to a scoring result even though no points are on the board.

The reason is the compounding effect. The ball comes back around the twenty, the attacking team gets a fresh set of six in excellent position, and the defence has just spent a full set defending its own line without relief. Two drop-outs in succession is one of the most reliable precursors to a try in the game.

That is why forcing drop-outs is a stated objective of kicking coaches rather than a by-product. In the season analysed by the ABC, last-tackle kicks inside the opposition twenty produced more than fifty of them, which is a substantial return for a play type that is also the primary way tries are scored from the last tackle.

The seven-tackle set and its 2026 change

A seven-tackle set is what a defending side receives when it restarts from the twenty-metre line after the ball has been made dead in circumstances that are not its fault. It is compensation for the interruption, and the extra tackle is meaningful: an extra hit-up is roughly ten metres of ground.

Until 2026, one route to a seven-tackle set was an attacking side knocking on in the opposition in-goal, an outcome that punished the defending team for something the attacking team had done wrong. That has been removed. From the 2026 season no seven-tackle set follows an attacking knock-on in-goal.

Seven-tackle sets still exist elsewhere, most familiarly when a kick crosses the dead-ball line. That is the rule that makes the grubber genuinely risky, and it has been in place since the middle of the 2010s, which is one reason the grubber rate declined over the seasons that followed.

What a set restart does to the structure

A set restart, signalled with a rolling arm and called six again, resets the tackle count without stopping play. Introduced in the NRL in 2020 for ruck infringements and extended in 2021 to ten-metre offside, it is the single largest change to set structure in the modern game.

The tactical effect is not that the attacking side gets more tackles. It is that the defending side never gets the pause. A penalty stops play for around twenty seconds, and twenty seconds is enough for a defensive line to walk back, get square, get its interchange on and get its breath. A set restart gives none of that.

For the attacking side, a restart converts a fifth-tackle position into a first-tackle position. Everything the structure had committed to becomes irrelevant: the kicker who had drifted into position steps back out, the fullback drops out of the line, and the side starts building again from a play-the-ball the defence has not recovered from.

The 2026 twenty-metre change

From 2022 to 2025 the set restart applied only outside a team's own forty-metre zone. Inside it, the same infringement was a full penalty. That zonal design was introduced because sides had worked out that conceding a restart near their own line was a cheap way to buy defensive relief, and it worked: set restarts per match fell from around 7.1 in 2021 to around 3.8 in 2022.

The Australian Rugby League Commission moved the threshold in for 2026. Infringements beyond the twenty-metre line now produce a set restart, and full penalties are reserved for the last twenty metres.

Where a full penalty applies instead of a set restart
67%33%
  • 2022 to 202540
  • From 202620

Distance in metres from a defending team's own goal line inside which a ruck or offside infringement produces a full penalty rather than a set restart. Structural rule values, not a measurement.

Show the numbers
Where a full penalty applies instead of a set restart
ItemValue
2022 to 202540
From 202620

That is twenty metres of field handed back to the attacking side. An infringement thirty metres out, which for four seasons bought a stoppage, now produces a fresh set against a defence that has not been allowed to reset. Coaches responded during the 2026 preseason by talking about the value of fresh middle forwards and about defending the second and third sets of a sustained passage, which is where the change bites.

Back-to-back sets and the fatigue chain

The mechanism the restart is designed to trigger is a chain. A defensive side under pressure infringes in the ruck, concedes a restart, defends another six tackles without relief, tires further, infringes again, concedes another restart, and eventually breaks.

Because the restart happens in play, there is no chance to make an interchange during it. A coach who has already used his fresh forwards has nothing to send on. That is the connection between the restart rule and the bench rule, and it is why the two are usually discussed together.

The defensive counters are limited and mostly legal rather than tactical: get onside quickly, avoid the ruck infringements that cause restarts in the first place, protect the edges where fatigued defenders are slowest to fold, and take the first legitimate opportunity to slow the ruck without conceding. Sides that concede two restarts in one passage usually concede points shortly afterwards.

The bench of six and the interchange arithmetic

The 2026 package also changed the bench. Teams now name a nineteen-man squad in which six players occupy the interchange positions, numbers fourteen to nineteen. Only four of those six may be used, and the side has eight interchanges across the match.

The point is optionality rather than volume. The total number of substitutions has not increased, so the fatigue that the set restart is designed to produce is not being undone. What a coach gets is the ability to name a wider set of specialists and decide on the day, and cover for an early head injury assessment or a failed fitness test without spending a planned rotation.

For set structure specifically, it means a coach can hold two fresh middle forwards for the moment a repeat set arrives, which is a more precise version of the interchange management that has always decided the third quarter of tight matches. The salary and squad rules that shape which players are available in the first place are covered in the guide to the NRL salary cap and in the guide to NRL contracts and recruitment.

Set plays and shape

Set plays in rugby league are pre-called patterns run from a play-the-ball, usually on tackle four or five and usually from a scrum or a repeat set where the defence is known to be aligned a particular way.

The common families are the shift, moving the ball wide through the halves to attack a numerical overlap; the block or decoy play, using runners to occupy defenders and free a support man, which is bounded by the obstruction rule; the short ball to a forward hitting a gap between two defenders; and the second-man play, where the first receiver passes behind a runner to a player arriving late.

Scrums are the most reliable platform for these, because a scrum fixes six defenders in a known place and leaves the defensive line thin. That is why teams save their most ambitious plays for the tackle immediately after a scrum feed, and why the scrum, despite being uncontested in practice, still has tactical value.

Sets at the end of a half and the end of a match

The last set before half time and the last set of a match are played differently from everything else.

Before half time, a side deep in its own end will often play conservatively and kick early rather than risk a turnover that gives the opposition a scoring chance with no time to respond. A side in good position will use every tackle, because a try before the break is worth more psychologically than the same try in the twentieth minute.

At the end of a close match the calculation changes to points available. A side within a converted try will use the full set and run it on the last if a kick is unlikely to produce anything. A side within a field goal will use tackles four and five to work the ball in front of the posts and give the kicker a clean shot, which is why the final two minutes of a tight NRL match often look like a completely different sport.

Origin, finals and the pressure test

Set structure gets simpler as the stakes rise, not more complex. State of Origin and finals football are played with fewer ambitious plays, more yardage, and far more emphasis on completing sets, because an error in that environment is punished immediately.

The counting statistic that decides most of those matches is completion rate: the proportion of sets that end with a kick rather than an error or a handover. Sides that complete above the high eighties in a final almost always win the field position exchange, and the field position exchange almost always decides the match. The context of those fixtures is covered in the guides to State of Origin and the NRL finals system.

What to watch for at a ground

Count the tackles yourself. Broadcast coverage shows the count, but at a ground you have to keep it, and doing so changes what you notice, because you start anticipating the fifth tackle instead of reacting to it.

Watch the kicker on tackle four. When the halfback drifts behind the ruck and the fullback moves up into the line as an extra attacker, a kick is coming and you can usually tell which type from where the chasers position themselves: a compressed chase line inside the twenty means a short kick, a spread one heading for a corner means a bomb.

Watch the referee's arm. A rolling arm on tackle three or four rewrites the whole plan in a second, and the visible reaction of the defensive line, which stops retreating and starts scrambling, is the clearest illustration in the sport of what the rule was designed to do. The best places to see it live are covered in the guides to Suncorp Stadium and Accor Stadium, and the rest of the code is set out across the Australia section and the rugby guides. For a sense of how differently the other winter codes organise possession, the guide to rugby league against rugby union is the direct comparison, and the grassroots winter game in Australian rules is covered in country football in Australia.

What to check before relying on any of this

The last-tackle statistics quoted here describe a specific NRL season and were published in 2020. They are still the clearest public picture of what teams do on the last tackle, but rates move, and the 2026 rule changes will move them again.

The rules themselves are reviewed annually by the Australian Rugby League Commission, and the 2026 season alone changed the set restart zone, the seven-tackle set, the bench and trainer access, with a kick-off proposal deferred to end-of-season trial matches carrying no finals implications. Anything in this guide that describes a law should be checked against the current NRL laws before it is relied on for a later season.

How this page was put together

The last-tackle statistics, including the sixteen hundred last-tackle play-the-balls inside the twenty, the one in eight try rate, the drop-out count and the season-by-season kicks-dead and grubber figures, come from ABC News analysis of a full NRL season and describe that season rather than a permanent rate. The 2026 rule changes are as confirmed by the Australian Rugby League Commission in February 2026 and reported by the ABC and NRL, covering the move of the set restart threshold from forty metres to twenty, the removal of the seven-tackle set after an attacking in-goal knock-on, the nineteen-man squad with a six-man bench and eight interchanges, and the kick-off proposal that was deferred to end-of-season trial matches. Tactical descriptions of set structure are conventional coaching practice rather than measured findings. Rules are reviewed annually, so confirm the current laws with the NRL before relying on any of this for a season after 2026.

Sources

Questions

Rugby League Set Structure and the Fifth-Tackle Option, answered

What is a set of six in rugby league?

It is the basic unit of possession. A team keeps the ball for six tackles, and on the sixth the ball is handed over unless it has been kicked away or the tackle count has been restarted. Everything in rugby league attack is organised around that limit: the first tackles are used to move the ball out of a team's own end, the middle tackles set the shape, and the last one is the tackle on which a team either scores, forces a repeat set, or gives the ball back in the best possible field position.

What are the fifth-tackle options?

Four, broadly. Kick long to pin the opposition deep and force them to start their own set from inside their twenty. Kick short and low as a grubber, chasing a try, a drop-out or a mistake. Put a high ball up for a contest near the try line. Or run it, either to score from a set play or to force a mistake and win a repeat set. The choice depends almost entirely on field position, the score, the time on the clock and how tired the defence is.

Do NRL teams kick or run on the last tackle?

Both, but kicking remains the default. Analysis of one full NRL season found that across roughly sixteen hundred last-tackle play-the-balls inside the opposition twenty-metre area, about one in eight produced a try, and that more tries came from kicks than from running it. Kicks in that sample also forced more than fifty goal-line drop-outs, which is a scoring outcome of its own because it hands the attacking side another set in good field position.

What is a grubber kick?

A low kick along the ground on the last tackle, aimed at bouncing awkwardly in the in-goal or just short of it so a chaser can ground it or a defender is forced to make a mistake. It is the highest-reward and highest-risk last-tackle kick, because a grubber that runs dead gives the opposition a seven-tackle set from a twenty-metre restart. That risk is why the grubber rate fell through the second half of the 2010s as sides became more conservative on the last.

What is a forty-twenty kick?

A kick taken from inside a team's own forty-metre zone that bounces in the field of play and goes out inside the opposition twenty. The kicking side gets the feed at the scrum, which means a huge swing of both possession and field position from a single kick. Its mirror, the twenty-forty, works the other way for a defending side kicking from inside its own twenty into the opposition forty. Both are low-percentage plays attempted a handful of times a game.

What is a goal-line drop-out?

A restart taken from under the posts by the defending team, awarded when it makes the ball dead in its own in-goal after an opposition kick. For the attacking side it is close to a scoring outcome: the ball comes back at around the twenty and the attack gets a fresh set of six against a defence that has already been under pressure for a set. Forcing drop-outs is one of the main tactical reasons to kick early or low on the last tackle.

What is a set restart?

It is the referee restarting the tackle count instead of stopping play for a penalty, signalled with a rolling arm and called six again. Introduced in the NRL in 2020 for ruck infringements and extended to ten-metre offside in 2021, it hands the attacking side a fresh six without a stoppage, so the defence never gets to reset its line or take a breath. It is the single largest tactical change to set structure in the modern game.

What changed about set restarts in 2026?

The zone moved. From 2022 to 2025 an infringement inside a team's own forty-metre area went back to being a full penalty, which let a defending side buy a stoppage near its own line. From 2026 that threshold moves in to the twenty-metre line, so infringements beyond twenty metres produce a set restart. The practical effect is that twenty metres of the field where a defence could previously purchase relief now produces a fresh set against it instead.

Is there still a seven-tackle set?

Not after an attacking team knocks on in its own attacking in-goal. That was removed for 2026. Seven-tackle sets still arise in other situations, most familiarly when a kick goes dead in-goal, where the defending team restarts with a full seven tackles from the twenty-metre line. The change removes one of the more confusing outcomes in the game and slightly reduces the downside of an ambitious play near the opposition line.

How does the bench work in the NRL from 2026?

Teams name a nineteen-man squad, of which six players occupy the bench in positions fourteen to nineteen. Only four of those six may actually be interchanged, and the side has eight interchanges to use across the match. That gives a coach more options to name and more flexibility to react to an early injury or a head assessment, without increasing the total number of substitutions, which is the mechanism that keeps fatigue in the game.

Why does field position matter so much in rugby league?

Because a set of six covers a finite distance and the next set starts wherever the last one ended. A team that begins a set on its own ten metre line will usually need two full sets to reach a position from which a scoring kick is worth attempting, and during those sets it is exposed to errors and repeat sets against it. Winning the field position exchange is therefore the primary object of most sets, and only a minority of sets are actually attacking sets.

What is a yardage set?

A set played purely to gain ground, usually from deep in a team's own half after a kick or a restart. The ball goes to the biggest forwards, they run into contact, and the aim is to reach a play-the-ball beyond halfway so the kicker has something to work with on the last. It is unglamorous and it decides most matches, which is why front-rowers are measured on run metres and post-contact metres rather than on anything that appears in a highlight package.

How do teams defend a fresh set of six?

With difficulty, which is the point. A set restart means the defensive line has not been allowed to walk back and reorganise, so the immediate priorities are getting numbers back onside, protecting the edges where the fatigue shows first, and slowing the ruck legally. Interchange timing matters, since a coach who has kept fresh middle forwards can inject them exactly when a repeat set arrives. Conceding a second restart in the same passage is usually what precedes a try.

What should I watch for at an NRL match?

Count the tackles yourself and watch the kicker's feet on the fourth. If the halfback drifts behind the ruck and the fullback moves up into the line, a kick is coming. Watch where the chasers set: a compressed chase line usually means a short kick, a spread one means a bomb to a corner. And watch the touch judge and the referee's arm, because a rolling arm on tackle four changes the whole plan in a second.