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Explainer

NBA foul rules explained: what each whistle actually costs

How NBA fouls are classified and priced: personal against technical, the bonus, offensive and loose ball fouls, the take foul and fouling out.

By CricketTaken EditorialPublished Explainer21 min read

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Watch a whistle in an NBA game and count how many different things can happen next. The offence might inbound from the sideline. It might shoot one free throw, or two, or three, or one and then keep the ball anyway. The player who committed the contact might be fined, disqualified, or simply told the number of fouls he now has. Same collision, wildly different prices.

That variation is not chaos. NBA foul rules explained properly are a pricing system, and the price of any given whistle is set by a short sequence of questions the officials answer in a fixed order. Once the order is clear, so is everything else: why a hard foul on a fast break is worth more than the same hard foul in the half court, why the fifth team foul of a quarter changes the game and the fifth of a half does not, and why a defender standing in the wrong place is punished as though he had sworn at a referee.

What follows is that sequence, with the rulebook's own wording where the wording matters.

The four counts that govern a night of fouls
  • 4Team fouls allowed per quarter without penalty
  • 3Team fouls allowed per overtime without penalty
  • 6Personal fouls before disqualification
  • 2Unsportsmanlike technicals before mandatory ejection

All four are fixed by the playing rules rather than set season by season. The overtime allowance is three, not four.

The four questions that price a whistle

Before the price can be set, the foul has to be classified, and the classification depends almost entirely on what was happening at the moment of contact rather than on how hard the contact was.

The first question is whether either team had control of the ball. If neither did, because the ball was loose after a deflection or in the air off the rim, the call is a loose ball foul. If the offence had control and the man who committed the contact was on the offence, it is an offensive foul. Everything else is a common defensive foul, which is the ordinary case and the one the rest of the system is built around.

The second question is whether the contact was unnecessary or excessive. That is the flagrant test, and it lifts the incident out of the ordinary schedule completely.

The third is whether the player who was fouled was in the act of shooting. This is the single biggest swing in the whole rulebook, because it converts a foul worth nothing into a foul worth two or three points of free throws.

The fourth is whether the offending team has already used up its allowance of team fouls in that period.

Answer those four and you have the price. Everything after this section is either detail on one of them or a special category that overrides the answer.

What counts as a personal foul, and the contact that does not

Rule 12B opens with a sentence that has barely changed in decades. A player shall not hold, push, charge into, impede the progress of an opponent by extending a hand, arm, leg or knee, or bend the body into a position that is not normal. To that the rulebook adds a line that gets less attention than it deserves: contact that results in the re-routing of an opponent is a foul which must be called immediately.

Re-routing is the operative idea. The modern NBA does not ask whether a defender touched somebody. It asks whether the touch changed where the attacker was going, how fast he got there, or whether he could still do what he intended to do. The rulebook says as much in the other direction too, ruling that incidental contact with the hand shall be ignored if it does not affect the player's speed, quickness, balance or rhythm.

Then come the exceptions, and they are geographic. A defender may use a forearm on an attacker with his back to the basket below the free throw line extended, outside the lower defensive box. Inside the lower defensive box he may use a forearm at any time, and may use a forearm or a bent-elbow hand on a player posting up. He may even place a leg between the legs of a post player to hold position, but the moment his foot leaves the floor to dislodge the man, it is a foul immediately. The rulebook states plainly why the forearm is allowed at all: it is solely for the purpose of maintaining a defensive position.

One more piece of contact is legal and surprises people every week. Contact on the hand of the offensive player, while that part of the hand is in contact with the ball, is legal. The hand is treated as part of the ball. A defender who swipes at a shot and clatters the shooting hand while the ball is still resting on it has not fouled, and the only exceptions are flagrant and punching contact.

Two other lines in the same section have consequences worth spelling out. A player whose actions against one opponent cause illegal contact with a second opponent has committed the personal foul, which is how a defender fighting through a screen can be charged for the collision he causes behind him. And a personal foul committed by the offensive team during a throw-in is an offensive foul, whether or not the ball has been released.

What one personal foul is worth

The penalties clause of Rule 12B Section I is a price list, and it is worth reading as one. The offender is charged with a personal foul. The offending team is charged with a team foul only if the illegal contact was caused by the defender, which is the sentence that keeps offensive fouls out of the team total. Then the offended team is awarded one of the following.

The ball out of bounds on the sideline, if the penalty situation is not in effect. This is the default and by volume the most common outcome of any foul in the sport.

One free throw, if the foul was on the defender and the shot went in anyway. That is the three-point play, and the same treatment applies to a made free throw.

Two or three free throws, if the shooter missed. Two for a two-point attempt, three for a three-point attempt.

One free throw plus a penalty free throw, if the shooter was not shooting and the offending team is in the penalty. In plainer language, two shots.

Two free throws and the ball back, if the foul denied a clear path to the basket.

One free throw and the ball back, if the foul was a transition take foul, which the rulebook handles in its own section.

Free throws awarded, by what the official actually calls
Common foul, offending team not in the penalty0
Common foul, offending team in the penalty2
Shooting foul, missed two-point attempt2
Shooting foul, missed three-point attempt3
Foul on a made basket1
Technical foul1
Transition take foul1
Away-from-the-play foul1
Clear path foul2

Counts fixed by Rule 12. The common foul is the only line here whose value depends on the state of the team foul count.

Show the numbers
Free throws awarded, by what the official actually calls
ItemFree throws awarded
Common foul, offending team not in the penalty0
Common foul, offending team in the penalty2
Shooting foul, missed two-point attempt2
Shooting foul, missed three-point attempt3
Foul on a made basket1
Technical foul1
Transition take foul1
Away-from-the-play foul1
Clear path foul2

The chart makes the incentive structure visible in one look. Fouling a jump shooter behind the arc is the most expensive routine mistake in basketball, worth fifty per cent more than fouling the same man two feet closer in. Fouling a non-shooter early in a quarter is worth nothing at all. Coaches know both numbers, which is why the first six minutes of a period are officiated in a different emotional register from the last two.

The bonus, and why the NBA penalty situation resets four times a night

Here is where American basketball splits from itself. College basketball ran a one-and-one for decades, where the first free throw had to be made to earn the second, and the count ran across a whole half. The NBA has never done either. Its team foul count runs by period and its penalty free throws are always awarded in pairs.

Each team is limited to four team fouls per regulation period without additional penalties. The first four common fouls in a quarter give the opposition the ball out of bounds. The fifth, and every common foul after it, awards one free throw plus a penalty free throw. Overtime runs a shorter allowance: three fouls without penalty, and the fourth and every one after it awards two shots.

Then there is the clause almost nobody outside officiating circles knows. If a team has not committed its quota of four team fouls during the first ten minutes of any regulation period, it is permitted to incur one team foul during the last two minutes without penalty. The same relief applies in overtime for a team that has stayed under three through the first three minutes.

Read that carefully, because it is not a rounding detail. A defence that reaches the two-minute mark of a quarter with two team fouls does not have two fouls left before the bonus. It has three, because the unused quota converts into one free foul in the closing stretch. The provision exists to stop a scrupulously clean team being punished for the one contact it makes in the last ninety seconds, and it quietly rewards discipline exactly where discipline is hardest.

Three further points settle most of the arguments people have about the penalty situation.

Fouls with their own penalties still count. A flagrant, a punching foul, an away-from-the-play foul and a clear path foul all carry their own separate punishments, and all of them are included in the team foul total. A team can therefore be tipped into the bonus by a foul that already cost it two free throws.

A foul during a successful shot that awards one free throw does not get a second one because the penalty situation exists. The and-one is one shot in the bonus and one shot out of it.

And the scoring ceiling is written down: a maximum of three points may be scored by the same team on a successful two-point attempt, and four on a successful three-point attempt.

One whistle, from contact to restart
  1. Did either team control the ball?No control makes it a loose ball foul. Offence in control and the offender on offence makes it an offensive foul. Anything else is a common defensive foul.
  2. Was the contact unnecessary or excessive?If it was, the call escalates to a flagrant and leaves the ordinary price list entirely. If it was not, it stays a common foul.
  3. Was the fouled player in the act of shooting?A missed two-point attempt earns two free throws and a missed three earns three. A shot that goes in earns one, whatever the score on it.
  4. If he was not shooting, is the offending team in the penalty?Under four team fouls for the quarter and the offence simply inbounds. The fifth and every foul after it awards two.
  5. Does a special category apply?Clear path, transition take foul and away-from-the-play each carry their own penalty and override everything above.
  6. Charge the foul to the player, and to the team if it belongs there.An offensive foul counts against the player and not the team. A double foul counts against both players and against neither team.
  7. Check the player's running total.The sixth personal foul disqualifies him, and the substitution is compulsory rather than a coaching choice.

The order the decision actually runs in. Each answer changes what the offended team receives and what goes on the score sheet.

Offensive fouls cost the offence twice

An offensive foul that is neither punching nor flagrant is penalised in a way that looks mild on paper and is brutal in practice. No points can be scored by the offensive team. The offending player is charged with a personal foul. The offending team is not charged with a team foul. The ball goes to the other side on the sideline.

No free throws, no team foul, no lasting damage. Except that the offence has surrendered a possession it was in the middle of using, has put one more foul on a player it probably needs on the floor, and has wiped out a basket if the contact happened before the shot went in. Three costs, none of them appearing in the free throw column.

The charge is the famous version, and the rulebook handles it under fouls by the dribbler. A dribbler shall not charge into an opponent who has established a legal guarding position, nor try to dribble between two opponents or between an opponent and a boundary where there is not room to avoid contact. If a defender establishes a legal position in the dribbler's straight-line path, the dribbler must change direction or pick up his dribble. The rulebook then puts the burden where it will stay: the dribbler must be in control of his body at all times, and if illegal contact occurs, the responsibility is on the dribbler.

The reverse case is written just as clearly, and it is the one defenders lose. If the dribbler has enough space to get his head and shoulders past his defender, the responsibility for contact switches to the defender. And if the dribbler has established a straight-line path, a defender may not crowd him out of it. Both of those are personal fouls on the defence, with a team foul attached.

Screening has its own section and its own geometry. A screener may not take up a position nearer than a normal step from a stationary opponent who is unaware of him, may not set up so close to a moving opponent that contact cannot be avoided, and may not move laterally or towards the man he is screening once he has taken a legal position. What he may do is move in the same direction and along the same path as the player he is screening, which is the licence that makes a legal moving screen possible at all. The distance he must leave a moving opponent is explicitly variable, judged by that opponent's speed, and may be one or two normal strides.

Loose ball fouls, and the three-point play that survives them

A loose ball foul is illegal contact committed while no team has control. Rebounds, deflections, scrambles on the floor. The offending team is charged with a team foul and the offending player with a personal foul, and the offended team either inbounds or, if the penalty situation exists, shoots two.

The interesting part is an interpretation the rulebook spells out at length. If a loose ball foul against the defence is followed by a made field goal, one free throw is awarded to the offended player, which allows the three-point or four-point play. That applies regardless of which offensive player was fouled and regardless of whether the penalty situation exists. The rulebook adds a flat prohibition to go with it: the ball can never be awarded to the scoring team out of bounds following a personal foul on the same play.

So a player fouled while chasing an offensive rebound, whose teammate then scores from the ensuing scramble, shoots one. A player who commits a loose ball foul on offence and then scores himself gets nothing, because no points may be scored on that play.

Technical fouls are two different animals wearing one name

A technical foul is the penalty for unsportsmanlike conduct or for a violation by team members on the floor or on the bench. That is the definition, and it is misleading, because the rulebook then splits technicals into two categories with almost nothing in common.

The first category is administrative. Rule 12A states that a technical called for delay of game, a coaches box violation, defensive three seconds, flopping, having more or fewer than five players on the floor when the ball becomes live, hanging on the rim, playing when not on the active list, or shattering the backboard is not considered an act of unsportsmanlike conduct. Eight listed situations, none of them about temper.

The second category is conduct, and the rulebook names seven tactics that draw one: disrespectfully addressing an official, physically contacting an official, overt actions indicating resentment to a call or a no-call, use of profanity, a coach entering the court without permission, a deliberately thrown elbow or unnatural physical act towards an opponent with no contact involved, and taunting.

The two families of technical foul
53%47%
  • Listed as not unsportsmanlike8
  • Listed as unsportsmanlike tactics7

Rule 12A Section V lists eight categories that are expressly not unsportsmanlike, and seven tactics that are. Only the second family can get anybody ejected.

Show the numbers
The two families of technical foul
ItemValue
Listed as not unsportsmanlike8
Listed as unsportsmanlike tactics7

Why the split matters: a maximum of two technical fouls for unsportsmanlike acts may be assessed to any player, coach, trainer or bench person. Any of those offenders may be ejected for one unsportsmanlike act, and must be ejected for two. Collect two administrative technicals and nothing happens beyond the free throws. Collect two of the other kind and the night is over.

The mechanics are the same for both. One free throw is awarded when one technical is assessed, and the ball is awarded to the team that had possession when it was called, whether the free throw goes in or not. That last clause is the crucial one and it is why a technical is not a possession-changing punishment. The offence keeps the ball. The free throw must be attempted by a player who was in the game when the technical was called, so a coach cannot summon a specialist off the bench for it. If a technical is assessed to a team straight after a personal foul on the same team, the technical free throw is taken first.

Double technicals cancel out: no free throws are awarded, and technicals given to opposing teams during the same dead ball before the first free throw is taken are treated as a double technical.

The rulebook also draws a line around when a technical can exist at all. Once a player has been ejected or the game is over, technical fouls cannot be assessed regardless of the provocation, and anything further gets reported to the league office instead. And officials are told, in the rulebook itself, that assessment of a technical foul shall be avoided whenever and wherever possible, but that when necessary they are to be assessed without delay or procrastination.

Some acts skip the warning entirely and require ejection: a punching foul, a fighting foul, a technical for an attempted punch or a thrown elbow above shoulder level with no contact, deliberately entering the stands other than as a continuance of play, a flagrant penalty two, a second flagrant penalty one, and playing when not on the active list. Throwing or kicking the ball directly into the stands with force draws a technical and an ejection regardless of where it lands or why it was thrown.

The fine schedule is a separate punishment running in parallel

Technical fouls accumulate across a season on a progressive schedule, and the schedule is published in the rulebook rather than left to discretion. In the regular season, the first five technicals cost two thousand dollars each, the sixth through tenth three thousand each, the eleventh through fifteenth four thousand each with a warning letter sent at the tenth, and the sixteenth costs five thousand plus a one-game suspension. After that every technical costs five thousand and every second one brings another suspension.

The playoffs run a separate and much shorter count. The first two technicals cost two thousand each, the third and fourth three thousand, the fifth and sixth four thousand with a warning letter at the fifth, and the seventh brings a suspension. Ejections carry their own escalating schedule, starting at two thousand and rising by two thousand each time, with everyone reset to the base level for the playoffs.

The technical foul at which each threshold arrives
  • Regular season
  • Playoffs
Fine rises to $3,000 at technical number63
Warning letter sent at technical number105
Fine rises to $4,000 at technical number115
First one-game suspension at technical number167

Rule 12A Section VII. The regular season and playoff counts run separately, and a suspended player is suspended again on every second technical after the first suspension.

Show the numbers
The technical foul at which each threshold arrives
ItemRegular seasonPlayoffs
Fine rises to $3,000 at technical number63
Warning letter sent at technical number105
Fine rises to $4,000 at technical number115
First one-game suspension at technical number167

One carve-out in that section is easy to miss and links two competitions that otherwise have nothing to do with each other. A technical foul committed in the in-season tournament championship game or in a play-in game is fined at two thousand dollars, but does not count towards the player's season total for the purposes of the schedules above. Ejections in those games are treated the same way. The final of the league's in-season competition sits outside the regular season for accounting purposes, and the discipline ledger follows it out.

Defensive three seconds is a technical foul, which is the whole point

Defensive three seconds sits in Rule 10 with the violations rather than in Rule 12 with the fouls, and it is penalised as a technical rather than as a personal foul. That looks like a filing error until you notice what it is actually policing. Nobody is being punished for contact. A defender is being punished for standing somewhere.

The count starts when the offensive team has control in the frontcourt. Any defensive player positioned in the sixteen-foot lane, or in the area extending four feet past the lane endline, must be actively guarding an opponent within three seconds, and actively guarding means being within arm's length and in a guarding position. The count is suspended when a player is shooting, when team control is lost, when the defender picks up an opponent, when he clears the lane completely, or when it is imminent that he will become legal.

The exception for the man guarding the ball is the part that gives defences their room. A defender guarding the player with the ball may stand in the lane and is not required to be within arm's length of anybody. But if another defender takes over the ball, the original defender must attach himself to somebody or leave. And once the ball is passed, he must attach or leave.

The penalty is one free throw, and then the offensive team retains possession on the sideline at the free throw line extended, with the shot clock left as it was or reset to fourteen seconds, whichever is greater. If the violation is whistled during a successful field goal attempt it is ignored and play resumes as after any basket.

Because it is an administrative technical, it does not touch a player's six personal fouls, does not count as a team foul, and cannot contribute to an ejection. It is a tax on positioning, and it is the single clause that shapes how professional defences are allowed to be built. Offensive three seconds, its cousin, is not a technical at all: it is a straight loss of the ball, awarded to the opposition on the sideline at the free throw line extended.

The take foul, and the rule written to kill it

For years the cheapest way to stop a fast break was to grab somebody. Not the ball handler in the clear, who was protected by the clear path rule, but the trailer, the wing, anyone. The team gave up a foul, the offence gave up a numbers advantage, and until the penalty situation arrived it cost nothing at all. The trade was so obviously good that it became automatic.

Rule 12B Section XI now prices it. A transition take foul, defined in Rule 4, has four elements, and all four must be present.

The defender commits a take foul, which the rulebook defines as a foul in which the defender does not make a play on the ball, against any offensive player.

The foul is committed either during a transition scoring opportunity, or immediately after a change of possession and before the offence has had the chance to advance the ball.

The foul does not meet the criteria for a clear path foul.

And the foul does not occur in the last two minutes of the fourth period or of any overtime.

The definitions article then does something rulebooks rarely do and defines the ambiguous term. A transition scoring opportunity exists when, following a change of possession, the offensive team is continuously advancing the ball while it has an advantage based on the speed of the play, the position of the defenders, or both. It does not exist if the offence fails to push the speed of the play immediately after the change of possession, if its progress has slowed considerably or stopped, if it runs or tries to run a set play in the half court, or if the offensive player is fouled in the act of shooting.

The penalty: a personal foul and a team foul are assessed, and one free throw is awarded, which may be attempted by any player in the game at the time the foul was committed. After the free throw, the offended team gets the ball on the sideline nearest where play was interrupted.

That last clause is what makes the rule work. The free throw alone would be a mild deterrent. The free throw plus retained possession means a defence that takes the foul has bought nothing at all: it has given away a point of expectation and still has to defend the possession it was trying to end. Free choice of shooter matters too, because it means the offence sends its best free throw shooter rather than whoever happened to be grabbed.

The video rulebook's own filing shows where the judgement actually falls. Clips are catalogued under a defender not making a legitimate attempt to play defence, and under fouls occurring immediately on the change of possession. The counter-examples are filed as common fouls because the transition scoring opportunity had already ended, or because the defender did make a legitimate attempt. The written test has four parts; the argument in practice is nearly always about the second, whether the break was still a break.

Clear path is rarer than the commentary suggests

Clear path and the take foul are cousins, and broadcasters mix them up constantly. Clear path is the older and much narrower rule, and it requires three conditions at once.

A personal foul is committed on any offensive player during his team's transition scoring opportunity. When the foul occurs, the ball is ahead of the tip of the circle in the backcourt, no defender is ahead of the offensive player with the scoring opportunity, and that player is in control of the ball or a pass to him has already been released. And the foul deprives the offensive team of the transition scoring opportunity.

Two situations are carved out. It cannot be a clear path foul if the offensive player is fouled in the act of shooting, and it cannot be one if the contact came from a defender trying to intercept or deflect the pass intended for him.

The penalty is two free throws plus possession, which is the most expensive routine outcome in the rulebook short of a flagrant. The reason clear path is called so seldom is the second condition: no defender ahead of the ball. One retreating opponent between the attacker and the rim, even a slow one, and the whole rule switches off. Which is precisely the gap the take foul rule was written to close.

Away-from-the-play fouls, and the hacking problem

An away-from-the-play foul is defined in Rule 4 as illegal contact by the defence in one of two circumstances: in the last two minutes of any period, including any overtime, deliberately away from the immediate area of offensive action; or before the ball is released on a throw-in at any point in the game.

The administration mirrors the take foul. A personal foul and a team foul are assessed and one free throw is awarded, and that free throw may be taken by any player in the game when the foul was committed. If the ball was inbounds, the offended team then gets it on the sideline. If the foul happened before a throw-in was released, the offended team gets the ball at the original throw-in spot with any privileges intact.

This is the clause that governs the deliberate hacking of a poor free throw shooter away from the ball, and it explains why the tactic largely died. Once the defence has to concede a shot taken by the opposition's best shooter and then hand the ball straight back, the arithmetic collapses. The window in which hacking still pays is narrow and getting narrower, which is the outcome the rule was designed to produce.

Where the away-from-the-play contact is itself flagrant or a punch, the shooter gets two free throws instead of one, still attemptable by any player in the game, and the ball comes back at the free throw line extended.

Flagrant fouls, in one paragraph

Contact judged unnecessary is a flagrant penalty one; contact judged unnecessary and excessive is a flagrant penalty two. Both award two free throws and the ball to the offended team, both must be reviewed on instant replay before the grade is confirmed, and a player is ejected on a second flagrant one in a game or on any flagrant two. The full grading criteria, the review procedure and the way the league adjusts calls after the fact are covered in the separate piece on flagrant fouls.

Six personal fouls, and what happens when the bench runs out

Rule 3 is blunt. A player is disqualified from the game when he receives his sixth personal foul. There is no discretion, no distinction between hard fouls and soft ones, and no separate count for unsportsmanlike contact of the sort international basketball keeps.

Six rather than five is the choice that shapes NBA foul management. A player carrying three fouls at half-time in a forty-eight minute game has a very different problem from a player carrying three in a forty-minute game with a five-foul limit, and coaches manage the two situations differently as a result. The common rule of thumb, that a player should not carry more fouls than the number of the quarter just finished, is a folk heuristic rather than a rule, and the best coaches ignore it in one direction or the other depending on who is on the floor.

Then comes the provision for when the arithmetic breaks. No team may be reduced to fewer than five players. If a player receives his sixth foul and every available substitute has already been disqualified, he stays in the game, is charged with the personal foul and the team foul, and a technical foul is assessed against his team on top. Every subsequent personal foul he commits, including offensive fouls, is treated the same way. So are the fouls of every other player in the same position.

The re-entry rule is stranger still. If only five eligible players remain and one of them is injured and has to leave, or is ejected, he must be replaced by the last player disqualified on six fouls. Each further replacement works backwards through the disqualification order. And any such re-entry by a disqualified player is itself penalised by a technical foul.

The collective agreement sets the floor those provisions are protecting. Each team agrees to have at least twelve and no more than fifteen players on its active list and a minimum of eight on the bench for every regular-season game, with a short-lived exception allowing eleven for no more than two consecutive weeks and twenty-eight days in total. Play-in and playoff games require nine dressed and able to play. The disqualification cascade in Rule 3 exists for the games where injuries and ejections eat through even that.

Double fouls, and the two-way whistle

A double foul is two opponents committing personal fouls at approximately the same time. The treatment is deliberately anticlimactic. No free throws are awarded, whether the double foul is personal or technical. Double personal fouls add to each player's total but not to either team's total.

Possession follows control. If a team had the ball, it keeps it, restarting on the sideline with the shot clock reset to twenty-four if the inbound is in the backcourt, or left as it was or reset to fourteen, whichever is greater, in the frontcourt. If neither team had control, or the ball was in the air on a missed shot, play resumes with a jump ball at centre circle between any two opponents already in the game. If a double foul happens on a made basket, the team scored upon inbounds from the baseline as normal.

There is even a clause for officials disagreeing with each other. If a double foul results from a difference of opinion between officials, no points can be scored and play resumes with a jump ball at centre circle.

What to look at the next time a whistle goes

Four things settle almost every argument about a foul call, and all four are visible from the stands or on the broadcast.

The team foul count for the period, not the game. It resets every quarter, it drops to three in overtime, and a team that reached the ten-minute mark clean has a spare foul in the closing two minutes.

Whether the shooter had begun the act of shooting. That single fact is the difference between an inbound and three free throws, and it is the most frequently reviewed judgement in the sport.

Who takes the free throw. If a player who was not fouled steps to the line, the call was a technical, an away-from-the-play foul or a take foul, because those are the only categories in which any player on the floor may shoot.

And whether the offence keeps the ball afterwards. Technicals, take fouls, away-from-the-play fouls and clear path fouls all return possession. An ordinary shooting foul does not. Watch the restart and the category announces itself, without waiting for anybody to explain it.

Fouls are the part of basketball most often described as subjective. The judgement inside a call genuinely is. The price attached to it, once made, is not: it is written down, it is short, and it is the same in the first minute as in the last. Learning the price list is the fastest way to stop being surprised by the last two minutes of a close game, and it is where the rest of the sport's rules start to make sense as a system rather than a list.

Common questions

How many fouls do you get in the NBA before fouling out?

Six. A player is disqualified the moment he is charged with his sixth personal foul, and unlike the international game there is no five-foul limit and no separate count for unsportsmanlike contact. Technical fouls sit on their own schedule and do not add to the six, though two unsportsmanlike technicals in a game bring an automatic ejection.

What is the bonus in basketball?

The bonus, which the NBA rulebook calls the penalty situation, is the state a team enters once it has committed enough team fouls in a period. Each team is allowed four team fouls per regulation quarter without extra punishment, and every common foul after that gives the opposition two free throws instead of the ball. The count is wiped clean at the start of every quarter.

How many team fouls before free throws in the NBA?

Five. The first four common fouls a team commits in a quarter send the other side to the sideline for a throw-in, and the fifth and each one after it awards two free throws. Overtime works on a shorter allowance of three, and a team that has been clean through the first ten minutes of a quarter gets one free foul in the closing two minutes.

What is a take foul in the NBA?

A transition take foul is a deliberate foul committed on a fast break by a defender who makes no attempt to play the ball, called when the offence is still pushing and no clear path exists. The penalty is one free throw, which any player on the floor for the offended team may shoot, plus possession of the ball. It is switched off in the last two minutes of the fourth quarter and of any overtime.

Why is defensive three seconds a technical foul?

Because the rule restricts where a defender may stand rather than governing contact, so charging it as a personal foul would make no sense. It is assessed as a technical, which means one free throw and the offence keeping the ball, but it is expressly listed as a non-unsportsmanlike technical, so it does not count towards a player's six personal fouls and cannot get anybody ejected.

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