Skip to content
CricketTaken

Explainer

The NFL roughing the passer rule, and the one-step clock

The NFL roughing the passer rule set out in full: the one-step clock, the body weight clause, the low hit, what a passer loses outside the pocket, and replay.

By CricketTaken EditorialPublished Explainer19 min read

How this is written and checkedReport an error

The referee's arm swings forward twice and the stadium splits. One half saw a defender arrive a fraction late. The other half saw a quarterback fall over. Both are usually wrong about what was actually called, because "roughing the passer" is not one offence with one test. It is seven separate principles, filed under a single name, and a defender can breach any one of them without going near any of the others.

That is the first thing to fix. The NFL roughing the passer rule sits at Rule 12, Section 2, Article 11, and it opens by explaining itself: because passing puts a player in a position where he is particularly vulnerable, special rules apply, and any physical act against a player in a passing posture that is unwarranted by the circumstances will be called a foul. Then it lists seven principles, labelled (a) to (g), and each one governs a different thing. Timing. Landing. The head. The knees. Being out of the play. Leaving the pocket. And, in the last one, a duty on the official rather than on the defender.

Fifteen yards, automatic first down, disqualification if flagrant. One price for seven different fouls, which is a large part of why the arguments never resolve.

The NFL roughing the passer rule is seven rules wearing one name

Run through them once, in the order the rulebook uses, because the order is not arbitrary.

(a) is the clock. Once the ball has been released, a rushing defender may make direct contact with the passer only up through his first step after the release, before his second step hits the ground. After that he must be attempting to avoid contact.

(b) is the landing. No stuffing a passer into the ground, no unnecessarily wrestling or driving him down, and no landing on him with all or most of the defender's weight.

(c) is the helmet and the head. No using the helmet or facemask against a passer's head or neck area, no hitting him forcibly in the head or neck with hands, arms or any other body part, and no lowering the head to make forcible contact anywhere on him.

(d) is the knee. No forcibly hitting at or below the knee of a passer who has one or both feet on the ground.

(e) is the passer who is out of the play, standing still or fading backwards after the throw, who may not be unnecessarily contacted through the end of the down.

(f) is the pocket, and it is a subtraction rather than an addition: it says which of the above stop applying when the quarterback leaves.

(g) is the whistle. The official must blow the play dead as soon as the passer is clearly in the grasp and control of a tackler behind the line and his safety is in jeopardy.

Six obligations on the defence and one on the officiating crew, sharing a penalty. A defender who commits (d) has not been late and may have been perfectly on time. A defender who commits (b) may have made contact inside the one-step window and fouled entirely in the follow-through. Almost every unproductive argument about this rule comes from two people discussing different principles as though there were only one.

The fixed numbers inside a rule made of judgements
  • 15Yards for roughing the passer
  • 1Steps a rusher may take after the release
  • 7Numbered principles inside the one article
  • 1Circumstances in which replay may remove the flag

All four are set by the professional rulebook. The fourth is the single circumstance in which replay is permitted to take a roughing flag off the board.

The one-step clock, and the sentence that puts the burden on the rusher

Principle (a) is the one most people think the whole rule is, and its structure is more demanding than the summary suggests.

Roughing will be called if, in the official's judgement, a pass rusher clearly should have known the ball had already left the passer's hand before contact was made. Then the rulebook adds a line that carries more weight than any other in the article: pass rushers are responsible for being aware of the position of the ball in passing situations.

That is a duty of awareness, imposed on a man engaged in hand to hand combat with an offensive tackle who is being paid to prevent exactly that awareness. It is not phrased as a test of intent. It does not ask whether the defender meant to be late. It asks whether he should have known, and it answers most of the question in advance by telling him that knowing is his job.

The release of the ball is the guideline the official uses, and from that instant the passer is described as fully protected. The one-step allowance follows: direct contact is permitted up through the rusher's first step after the release, prior to the second step hitting the ground. After that he must be making an attempt to avoid contact and must not continue to drive through or otherwise forcibly contact the passer.

Two escape valves sit in the same sentence, and they matter. Incidental or inadvertent contact by a player who is easing up is not treated as significant. Neither is contact by a player who has been blocked into the passer. A defender who is trying to stop and cannot, or who is shoved into the quarterback by his own opponent, has not fouled.

What the rule does not contain is any allowance for how the defender learned the ball was gone. There is no exception for a rusher whose head was turned, whose view was blocked, or who was being held. The step count starts at the release whether or not he could possibly have seen it.

That is a deliberate design choice rather than an oversight. Any exception for a defender who genuinely could not see the throw would require officials to reconstruct what a man's eyes could reach in a quarter of a second, which is not a thing anybody can do at full speed. The rule prices the risk instead of adjudicating the visibility, and it puts the price on the side of the player who is moving voluntarily.

The body weight clause is the one that actually changed the sport

Principle (b) is short, and its second word does the damage.

A rushing defender is prohibited from committing such intimidating and punishing acts as stuffing a passer into the ground, or unnecessarily wrestling or driving him down after the passer has thrown the ball, even if the rusher makes his initial contact with the passer within the one-step limitation.

Read that clause on its own. A hit that was legal when it began can become a foul in what follows it. There is no moment at which a defender who arrived on time has banked his sack. The permission granted by principle (a) covers the arrival and nothing after it.

The rule then does something it does nowhere else. It tells a tackler how to fall. When tackling a passer who is in a defenceless posture, a defensive player must not unnecessarily or violently throw him down or land on top of him with all or most of his weight. Instead, the defensive player must strive to fall to the side of the passer's body, or to brace his fall with his arms, to avoid landing on him with all or most of his body weight.

Every other contact rule in the book describes a prohibited act. This one prescribes a technique. It asks a man travelling at speed, usually with his hands full of quarterback and frequently off balance because someone has been blocking him for two and a half seconds, to choose a landing.

The physics are unhelpful. A defender who has won his rep is by definition moving forward. The quarterback he has hold of is going down. The distance between the two of them is small, gravity is applying equally to both, and the only variable genuinely under the defender's control is where his arms go. That is why coaching on this has converged on the arms: brace, roll, get a hand down. It is not a natural way to finish a tackle, and it is the correction most visible in how modern pass rushers finish plays compared with older footage.

The complaint that this provision is unfair to the defence is not silly. The answer to it is that the alternative is worse, because the injury the clause exists to prevent is the one that happens after the play is effectively over, to a player who has already released the ball and who is by then carrying somebody else's weight into the turf. That is a preventable injury with a known cause, and the rulebook has decided to prevent it by telling the heavier party where to put his arms.

What a passer keeps and loses outside the pocket
60%40%
  • Kept: the landing, the head and neck, the passer out of the play3
  • Lost: the one-step clock, the hit at or below the knee2

Five of the seven principles impose obligations on defenders towards the passer. Principle (f) removes two of them once the passer leaves the pocket and either keeps moving with the ball or throws on the run.

Show the numbers
What a passer keeps and loses outside the pocket
ItemValue
Kept: the landing, the head and neck, the passer out of the play3
Lost: the one-step clock, the hit at or below the knee2

Head, neck and helmet: three fouls waiting on the same hit

Principle (c) covers the helmet, and it does not stand alone. Two other articles in the same section of the rulebook reach the same contact from different directions, and understanding the overlap explains why the referee's announcement sometimes names a different foul than the one the crowd expected.

Principle (c) itself prohibits a defender from using his helmet against a passer in a defenceless posture: forcibly hitting the head or neck area with the helmet or facemask, even where the defender's initial helmet contact is lower than the neck, and regardless of whether he is also tackling by encircling or grasping. It equally prohibits lowering the head and making forcible contact with any part of the helmet against any part of the passer's body. Incidental mask or helmet contact in the course of a conventional tackle is not a foul.

Article 9 of the same section covers players in a defenceless posture generally, and its first listed category is a player in a passing posture, defined as before, during or after throwing or attempting a pass. A quarterback in the act of passing is therefore defenceless by definition, without anybody having to judge whether he looked ready.

Article 10 covers impermissible use of the helmet by any player against any opponent, anywhere on the field.

So a single hit can satisfy three separate articles at once. Only one gets enforced, and each carries fifteen yards, so the overlap costs the defence nothing extra. What it does is remove any prospect of a defender escaping on a technicality: if the contact was helmet-led and forcible, there is no version of the rulebook in which it is legal.

Three different fouls, one hit, one price
Roughing the passer15yds
Unnecessary roughness against a defenceless player15yds
Impermissible use of the helmet15yds

A forcible helmet hit on a quarterback in the act of throwing can satisfy all three articles at once. Only one is enforced; they do not add together. All three carry an automatic first down when committed by the defence.

Show the numbers
Three different fouls, one hit, one price
ItemYardage
Roughing the passer15yds
Unnecessary roughness against a defenceless player15yds
Impermissible use of the helmet15yds

Buried in Article 9 is the sentence that ends the most common defence offered on television. A player who initiates contact against a defenceless opponent is responsible for avoiding an illegal act, and a standard of strict liability applies to any contact against him, even if his body position is in motion, and irrespective of any acts by him such as ducking his head or curling up his body in anticipation of contact.

Strict liability, named as such, in the rulebook. The quarterback ducking into the hit is not a defence. It is expressly anticipated and expressly excluded. Whatever one thinks of that as policy, it is not an interpretation an official invented on a Sunday afternoon.

Below the knee, and the exception that rescues the honest tackle

Principle (d) prohibits a rushing defender from forcibly hitting at or below the knee of a passer who has one or both feet on the ground, even if the initial contact is above the knee.

The wording is doing careful work in three places.

"One or both feet on the ground" is a condition, not decoration. The provision protects a passer who is planted. A quarterback who has left the ground is outside this particular protection, which is a small piece of internal logic: the injury this clause exists to prevent is the one where the leg is fixed and the joint has nowhere to go.

"Even if the initial contact is above the knee" removes the argument that a defender started high and slid. Where the force ends up is what counts.

The blocked-into exception is real and generous. It is not a foul if the defender is blocked or fouled into the passer and has no opportunity to avoid him. It is, however, still a foul if he initiates a roll or a lunge and forcibly hits the knee area, even while being contacted by another player. Being touched by an opponent does not license a dive.

Then the exception that keeps the position playable: it is not a foul if the defender swipes or grabs at the passer in the knee area or below in an attempt to tackle him, provided he does not make forcible contact with helmet, shoulder, chest or forearm.

That distinction, between a hand and a shoulder, is why defensive line coaching now teaches a diving tackle as an arm tackle. A rusher on the ground reaching for a quarterback's ankles is doing something the rulebook explicitly permits. The same player leading with a shoulder into the same target is committing a fifteen-yard foul. Same intention, same body part on the quarterback, opposite outcomes, and the variable is which part of the defender arrives.

Put (c) and (d) together and the geometry becomes clear. The head and neck are out of bounds at the top. The knees and below are out of bounds at the bottom. The legal target is the band in between, on a body that is twisting, throwing and beginning to fall, approached by a defender who is being blocked and who has about a fifth of a second to choose a height.

That is the honest version of the defensive complaint. It is not that the rules are soft. It is that the legal contact zone is a moving band on a moving man, and the two boundaries are both defined by the outcome of the collision rather than by the intention behind it.

The pocket is not a place, it is a condition that can stop existing

Principle (f) is the most consequential section of this rule that nobody explains, and it depends on a definition sitting three hundred pages earlier.

The pocket area is the area between the outside edges of the normal tackle positions on each side of the centre, extending backwards to the offensive team's end line. And here is the part that catches people out: a player in possession of the ball is out of the pocket area, and the pocket area no longer exists, if any part of his body or the ball is outside it.

The pocket is not a zone that persists for the down. It is a condition attached to the ball carrier, and it collapses permanently the moment he steps beyond its edges. A quarterback who drifts out to the numbers and then runs back inside has not returned to the pocket, because there is no longer a pocket to return to.

What that costs him is set out in (f). When the passer goes outside the pocket and either continues moving with the ball without attempting to advance as a runner, or throws while on the run, he loses the protection of the one-step rule in (a) and the protection against a low hit in (d). He remains covered by (b), (c) and (e), and by the ordinary unnecessary roughness rules that protect every player on the field.

Only one thing brings the full protection back. If the passer stops behind the line to clearly establish a passing posture, he is covered by all of the special protections again. Stopping and setting is a visible, judgeable act, which is presumably why it was chosen as the trigger.

The consequences are large and they are coached. A quarterback who scrambles right and throws on the move can be hit low, legally, by a defender who could not have touched his knees two seconds earlier. He can also be hit a beat later than the one-step clock would have allowed inside the pocket. What he cannot suffer is a helmet to the head, a defender landing on him with full weight, or a hit after he has visibly given up on the play.

This is also why the design of an offence has a hidden safety component. Movement that pulls a quarterback outside the tackles buys throwing lanes and forfeits two protections at the same time. The pressure a defence generates is only half the story; where it forces him to go is the other half, and a club with a quarterback on a scaled rookie contract that it needs healthy for the length of that fixed four-year window has a real reason to care which half of the field he is throwing from.

The protection that survives an interception

Principle (e) covers the passer who is out of the play, and it stretches further than anyone expects.

A passer standing still or fading backwards after the ball has left his hand is obviously out of the play and must not be unnecessarily contacted through the end of the down, or until he becomes a blocker or a runner. If possession changes during the down, the protection runs until he assumes a distinctly defensive position.

So far, so sensible. The next clause is the unusual one. At any time after the change of possession, it remains a foul if an opponent forcibly hits the quarterback's head or neck area with helmet, facemask, forearm or shoulder, or lowers his head and makes forcible contact with any part of his helmet against any part of the passer's body.

The quarterback who has just thrown an interception, and who is now trying to make a tackle, is still protected against those two things. Article 9 confirms it by listing a quarterback at any time after a change of possession as a defenceless player in his own right.

Nothing else in the sport works that way. Every other player who becomes a tackler is treated as a tackler. The quarterback is treated as a quarterback for the rest of the down, whichever direction he happens to be running. It is a frank admission that the rule is not really about the act of passing. It is about protecting one position, all the way through the play, because the sport has decided that position is worth protecting.

Illegal passes count, and passes from beyond the line do not

Two boundaries decide whether these principles apply at all, and both live in the forward pass rules rather than in the personal foul rules.

The roughing the passer rules apply on all passes thrown from behind the line of scrimmage, legal or illegal. A second forward pass, a pass thrown after the ball has already crossed the line and come back, a throw that breaches the eligibility rules: the passer is still a protected passer. The offence's error does not licence the defence.

If the pass is thrown from beyond the line of scrimmage, the roughing rules do not apply at all. Only the ordinary unnecessary roughness rules cover contact against him. A quarterback who scrambles across the line and throws from there has stopped being a protected passer in the special sense, which is a substantially larger forfeiture than leaving the pocket.

The same boundary governs eligibility, interference on the pass and intentional grounding, all of which switch off for a throw from beyond the line. The line of scrimmage is doing an enormous amount of work in this rulebook for something painted in chalk.

Fifteen yards is the smaller half of the penalty

The number people quote is fifteen. The number that decides games is the automatic first down.

Roughing the passer appears on the rulebook's list of fouls by the defence that carry an automatic first down, alongside unnecessary roughness, illegal contact and defensive holding. On first and ten, the flag is worth fifteen yards and nothing else, because the offence was going to have another down anyway. On third and long, it is worth fifteen yards and the entire remaining possession.

Worked example: what one roughing flag is worth on third down
Third and 14, before the snap20yd line
After an eight-yard sack, then a punt12yd line
After a roughing flag instead, first and 1035yd line

Constructed arithmetic on an invented down and distance. An offence faces third and fourteen from its own twenty. The sack is an eight-yard loss; the penalty is fifteen yards and a fresh set of downs. Figures are yard lines measured from the offence's own goal line.

Show the numbers
Worked example: what one roughing flag is worth on third down
ItemBall position
Third and 14, before the snap20yd line
After an eight-yard sack, then a punt12yd line
After a roughing flag instead, first and 1035yd line

The difference between the two outcomes is twenty-three yards of field position and a change of possession that did not happen. The fifteen yards is the part that gets announced. The down is the part that costs.

That asymmetry explains something about how the foul is discussed. A roughing call in the first quarter on first down produces a shrug. The identical call on third and long in the fourth quarter produces a week of argument, and the rule was applied the same way in both. What changed was the leverage, and leverage is a function of the down and distance, which is exactly the sort of thing the case for and against going for it on fourth down is built to measure.

There is a fourth element to the penalty that rarely gets used and is worth knowing. Disqualification, if flagrant. The referee may eject a player for roughing the passer without any prior warning, on the single act, if he judges it flagrant. That threshold is high and the outcome is rare, which is roughly the correct pair of properties for a power of that size.

Three ways replay touches this rule, and none of them can tell you whether it was roughing

The question comes up every season, and the answer has more structure than "no".

Start with the challenge system. A coach cannot challenge whether roughing the passer occurred, because the rulebook works from a closed list: the reviewable aspects of a play are enumerated, and anything not on the list is not reviewable. Personal fouls are not on it. That is the same architecture that keeps illegal contact, illegal blocks and intentional grounding out of replay, and the boundaries of the challenge system are drawn deliberately tightly for reasons that have very little to do with this particular foul.

Three narrow routes exist all the same.

Penalty administration is reviewable. The down, the yardage, the number of the fouling player and the spot of the foul can all be corrected. Whether it was a foul cannot. Replay can fix the enforcement of a roughing call while leaving the call itself untouched, which produces the odd spectacle of a review that confirms everything about a penalty except the only part anybody is arguing about.

A disqualification is reviewable. The league's senior officiating executive or a designee may review an on-field decision to disqualify a player. So the ejection arising from a flagrant roughing foul can be examined even though the foul cannot.

Replay assist has exactly one opening. The rulebook lets the replay official or the officiating department help the on-field crew on specific objective aspects of a play where clear and obvious video evidence exists, and the list of fouls it may address includes this: roughing the passer, called based only on a hit to the passer's head or neck area, where there is clear and obvious video evidence that the defender did not make any contact with the head or neck area.

Look at how narrow that is. It only applies if the flag was thrown for head or neck contact and nothing else. It only operates in one direction, removing a flag rather than creating one. And it requires the video to establish an absence: not that the contact was light, or incidental, or unavoidable, but that there was no contact with the head or neck at all.

Nothing comparable exists for the other principles, and that is not an oversight. Head or neck contact is a physical fact that a camera can settle. Whether a defender was on his first step or his second, whether he landed with most of his weight, whether he could have avoided the passer, whether he was easing up: none of those is a fact a camera resolves. They are thresholds, and a threshold reviewed on video is one person's judgement replaced by another's, at a cost of two minutes.

One sack, run through all seven principles

The principles are not applied in the order they are printed. On a live play they resolve in the order the information becomes available, and the first two settle whether any of the rest exist at all.

One hit on a quarterback, tested principle by principle
  1. The rusher wins his rep and arrivesThe quarterback has set up behind the line and the throw is already under way. Everything that follows turns on where he was standing and what the rusher does next.
  2. Was the pass thrown from behind the line?If it was thrown from beyond the line, none of these principles apply and only the ordinary unnecessary roughness rules govern the contact. An illegal pass from behind the line is still fully covered.
  3. Was the passer inside the pocket?Outside it, still moving with the ball or throwing on the run, he has already given up the one-step clock and the protection against a low hit. The pocket ceases to exist the instant any part of him or the ball crosses its edge.
  4. Which step is the rusher on?Direct contact is permitted up through the first step after the release, before the second step lands. After that he must be attempting to avoid contact. A defender easing up, or blocked into the passer, has not fouled.
  5. Where did the helmet go?Forcible contact to the head or neck area is a foul whether it comes from helmet, facemask, forearm, shoulder or hands, and lowering the head into any part of the passer is a separate foul. The passer ducking into it is expressly not a defence.
  6. Where on the body did the force land?At or below the knee of a passer with a foot on the ground is a foul even if the contact began higher. A swipe or grab at the legs is allowed, provided no helmet, shoulder, chest or forearm arrives forcibly.
  7. How did the two of them land?Stuffing the passer into the ground, wrestling him down, or landing with all or most of the defender's weight is a foul even when the arrival was inside the one-step window. The rulebook asks the defender to fall to the side or brace with his arms.
  8. The flag lands and the down changesFifteen yards and an automatic first down, with disqualification available if the act is judged flagrant. Of the six defensive principles, only a head or neck call can be taken back by replay.

The order in which the questions actually resolve on a live play. The first two decide whether the special protections apply at all; the last four each carry the same fifteen yards and automatic first down.

Follow that sequence a few times and the pattern in the disputes becomes obvious. Almost nobody argues about the first two questions, because the position of the ball and the position of the quarterback are facts. The shouting happens at the last four, every one of which turns on a word that describes a degree rather than an event.

Why nobody can write this rule more tightly

Every proposed reform runs into the same wall, and it is worth naming the wall rather than the reforms.

The suggestion that comes back most often is to make the foul reviewable. The trouble is that six of the seven principles turn on words like forcibly, unnecessarily, clearly should have known and all or most of his weight. Put a body weight call under review and the question the reviewer answers is whether the weight was most of it, which is the identical judgement the on-field official already made, taken by a different person from a different angle.

The second suggestion is to split the foul into a lesser and a greater version, so that a marginal late hit does not cost the same as a helmet to the head. That has genuine appeal, and it imports a brand new judgement about severity, made by the same official, at the same speed, in the same second.

The third is to require intent. That is the least workable of the three. A rule requiring proof that a defender meant to be late is a rule that cannot be enforced, because nobody can see intention, and the entire construction of principle (a) is an admission of that: it asks what he should have known rather than what he knew.

What is left is a rule that puts the burden on the player who is moving voluntarily, prices the risk uniformly at fifteen yards and a first down, and accepts that a fraction of the calls will be wrong in both directions. The league has not defended it especially well in public, but the design is coherent. The alternative designs are all worse in ways that are easy to demonstrate and hard to sell.

What the defender is actually being asked to do

Set the arguments aside and count the decisions a pass rusher makes in the tenth of a second before contact.

Whether the ball is still in the quarterback's hand, which he is responsible for knowing and often cannot see. Which step he is on, counted from a release he may not have witnessed. Where his own helmet is pointing, because lowering it is a foul regardless of where it lands. Where the passer's knees are, if the passer is planted and inside the pocket. Whether there is still a pocket, which depends on where the quarterback's front foot was a moment ago. And, having got a hand on him, how to fall.

Six live variables, most of them about the other man's position, under a strict liability standard, while an offensive tackle is actively preventing him from gathering the information.

That is a genuinely difficult job, and describing it accurately is not the same as arguing the rule is wrong. Contact with a quarterback's head after a throw was, for a long time, a routine event with permanent consequences, and it is now rare. Whatever the cost in flags on marginal plays, that trade has been made openly and it is the trade the rule exists to make. What defenders are owed is not sympathy. It is an honest account of how many things they are being asked to get right at once, and a rulebook that stops pretending the list is short.

How to watch a roughing call and know which one it was

The referee's announcement tells you more than it appears to, if you know the seven principles.

A call that names a late hit is principle (a), and the thing to look for on the replay is the defender's second foot, not the impact. A call that describes driving the passer to the ground is principle (b), and the moment that matters is after the contact rather than at it, so watch the arms. A call that names the head or neck area is principle (c), and it is the only variety that replay assist can take back, so watch for the officials pausing before the enforcement. A call low on the quarterback is principle (d), and the question is whether the defender led with a hand or with a shoulder.

Then two questions that decide whether any of it applies. Was the quarterback inside the pocket at the moment he released the ball, or had he already stepped outside the tackles and taken it away with him. And was the throw made from behind the line of scrimmage, because from beyond it none of these principles exist.

Answer those and you will be arguing about the right rule. That is not the same as agreeing with the call, and it is a great deal better than the alternative, which is two people shouting past each other about a foul neither of them has identified.

More explanations of the rules that decide games, in this sport and others, are collected in the American football archive.

Common questions

What is the NFL roughing the passer rule?

It is a set of seven principles in Rule 12 of the rulebook that restrict how a defender may contact a quarterback before, during and after a pass. They cover the timing of the hit, the way a defender lands on the passer, contact with the head and neck, contact at or below the knee, and hits on a passer who is obviously out of the play. The penalty is fifteen yards and an automatic first down, with disqualification if the act is judged flagrant.

How many steps can a defender take after the quarterback throws?

One. The rulebook uses the release of the ball as the point at which the passer becomes fully protected, and a rushing defender may make direct contact only up through his first step after the release, before his second step hits the ground. After that he must be attempting to avoid contact and must not drive through the passer. Contact by a defender who is easing up or who has been blocked into the passer is not treated as significant.

What is the body weight rule in roughing the passer?

It is the provision that a defender tackling a passer must not unnecessarily or violently throw him down or land on him with all or most of his weight, and must instead try to fall to the side or brace his fall with his arms. It applies even when the initial contact was legal and inside the one-step window, which is why a clean sack can still draw a flag for what happened after it. It is the only place in the rulebook that instructs a tackler how to land.

Is roughing the passer reviewable?

Not as a judgement. A coach cannot challenge whether the foul occurred, because personal fouls are not on the list of reviewable plays. Three narrow things can be touched by replay: the administration of the penalty, a disqualification arising from it, and a flag thrown only for a hit to the head or neck area where video clearly shows there was no contact with the head or neck. Nothing allows replay to remove a body weight foul, a late hit or a low hit.

Does a quarterback lose protection when he leaves the pocket?

He loses two of the five protections and keeps three. Once he goes outside the pocket and either keeps moving with the ball or throws on the run, the one-step timing rule and the ban on hits at or below the knee no longer apply to him. The rules on body weight, on head and neck contact, and on hitting a passer who is obviously out of the play still do. If he stops behind the line and clearly sets himself to pass again, everything comes back.

Filed under American Football·nfl · rules · officiating · penalties · replay