How to Start Playing Rugby in England: Adult Beginner Guide
A practical guide to how to start playing rugby in England as an adult - finding a club, your first session, subs, kit, RFU registration and the leagues.
By CricketTaken EditorialPublished Laws & Pathway20 min read
- Players per side
- 15
- Match length
- 80 minutes
- RFU founded
- 1871
- Governed by
- Rugby Football Union
Tuesday, quarter past seven, a floodlit pitch behind a clubhouse somewhere off a ring road. Thirty-odd adults in mismatched training tops, two of them holding tackle bags, one of them a thirty-four-year-old who has not run properly since sixth form and who spent the whole drive over inventing reasons to keep driving past the turning.
The Rugby Football Union has affiliated clubs in every English county — university towns, market towns, the old pit villages of Durham and the industrial edges of the West Midlands — and the large majority of them would take a new senior player tomorrow. That is the thing worth knowing before anything else here. The demand runs the other way round from what beginners assume. Clubs are not assessing whether you are good enough for them; they are hoping you come back the following Tuesday, because the third XV has been scraping fourteen players together since October.
What follows is the practical version. Where to look, what happens on the first night, what it costs and what the money pays for, which laws will penalise you before you understand them, and what the RFU requires on paper before you can play a league fixture.
Finding a club that will actually suit you
Start with the RFU's own club finder on the England Rugby website. It searches affiliated clubs by postcode and tells you which sides each one runs — senior men, senior women, colts, veterans, mini and junior. That last part is the useful bit, and it is the part beginners ignore.
The instinct is to judge a club by the level its first team plays at. Do not. A club whose 1st XV sits in National League 2 is a serious operation, but if it runs only two senior sides then those two sides are full of people who have played since they were six, and a beginner is a spectator in a tracksuit. A club two levels below it running four Saturday XVs plus a vets side has an actual home for someone starting from nothing. Count the teams, not the tier.
The second filter is the drive. This sounds trivial and it decides everything. A twenty-five-minute journey to Tuesday training in January is sustainable; fifty minutes is not, and the people who quit in their first season overwhelmingly quit because of the drive rather than the rugby. Take the nearer club unless there is a strong reason not to.
Then ring. Do not email. Club email addresses are read by a volunteer who also has a job, and the reply rate is poor. Ask for the club captain, or better, ask who runs the lower sides — at most clubs there is one person, usually a prop in his forties, whose entire role is finding bodies for the 3rd XV, and he will answer the phone at nine on a Sunday evening. Tell him you have never played. That sentence will get you a warmer reception than any amount of exaggerating a school career.
If you want to understand what the divisions above and below actually mean before you choose, the community league structure is worth ten minutes.
The first session, and what to take to it
July is the best month to walk in. Pre-season across most of the English club game starts in the second half of July, everyone is unfit together, and nobody has yet been picked for anything. The competitive season proper runs from early September to late April, with cup weekends and county fixtures scattered through it, so joining in November means walking into a settled squad. Second best month to join, though, is whichever one you are reading this in.
Take four things: boots, a gumshield, shorts and a base layer. Add socks, a towel, a change of clothes and a bottle. The club has the balls, the bags, the pads and the cones.
A typical Tuesday runs to ninety minutes and breaks into four rough blocks. A warm-up, which at a well-run English club will follow the RFU's Activate programme — a structured sequence of movement, balance and resistance work developed specifically to cut soft-tissue and concussion injury rates in the community game. Then handling: passing off both hands, catching under mild pressure, the alignment of a three-man line. Then unit work, where forwards go to one corner for lineout or scrum practice and backs to another. Then a conditioned game, usually touch or two-hand-touch, sometimes full contact for the top side.
Nobody will make you scrummage on your first night.
Tell the coach you are new before the warm-up, not during it. Two words saves twenty minutes of him wondering why you are running the wrong lines. He will put you with the group doing the basics, and there will be someone else there in the same position — a returning player at thirty-eight, a footballer whose knees have gone, someone who moved to the town in March and knows nobody.
- Week oneTurn up to a Tuesday session in boots and a gumshield. Handling, fitness, no contact. Tell someone you are new.
- Weeks two to threeContact technique in isolation - tackle shape on a bag or a pad, body position, falling safely. Never at speed.
- Week three onwardsYou are asked to register with the club so that you can be selected. Fees are usually discussed here, not at the door.
- Weeks four to sixLive contact in conditioned games, and a first appearance off the bench for a lower XV, often for twenty minutes.
- Weeks six to eightA first start. Front row is the exception - specific training and a competency sign-off come before anyone packs down there.
The typical sequence at an English community club. Individual clubs vary in how quickly they introduce contact.
Firsts, seconds, vets and the sides nobody advertises
The visible structure at an English club is a ladder of Saturday XVs. The 1st XV plays in the league and carries the club's level. The 2nd XV plays a mixture of league or merit-table fixtures depending on the county, and is where players drop to when out of form or coming back from injury. The 3rd and 4th XVs, where a club has them, play friendlies, merit tables and county shield competitions, and they are the friendliest rugby in England — fixtures arranged between two fixture secretaries who have known each other for fifteen years, and a bar afterwards that matters as much as the result.
Beneath and beside that sit the sides that never appear on a club's front page. Veterans rugby usually starts at thirty-five, sometimes forty, and is played in festivals and one-off fixtures rather than leagues. Some veterans' events run modified laws — coloured shorts marking players who must not be tackled is a common convention at Golden Oldies-style festivals, though the exact scheme differs between organisers. Colts or under-18s bridge the age-grade regulations and the senior game. Women's and girls' rugby has been the fastest-growing part of the English club game for years, and most clubs of any size now run at least one women's side; the women's pathway is structured differently enough to be worth its own page. Sunday mornings belong to mini and junior rugby, which is a separate operation with its own coaches and its own set of rules.
A beginner almost always lands in the lowest senior XV, and this is good news rather than a demotion. It is the side with the widest age range, the least tactical structure and the most patience. It is also, at many clubs, the side that laughs most.
Where the subs money actually goes
Two payments, and they work differently.
The first is an annual membership subscription, paid once a season, which makes you a member of the club rather than a guest. The second is a match subscription, paid on the day you play, collected in cash or by bank transfer, and often waived or halved for a first game. Some clubs fold the two together into a single playing membership. Others charge training-only members less.
The amounts vary so widely across England that a national figure would be misleading, and any page that gives you one is guessing. The variation is driven by four things. Whether the club owns its ground or rents pitches from a local authority or a school — freehold clubs pay maintenance, tenant clubs pay hire, and the numbers are not comparable. Whether it has a bar, because bar margin subsidises playing costs at a great many clubs and its absence has to be made up somewhere. How many teams the subscription supports. And how much of the maintenance is done by volunteers with a club tractor rather than a contractor.
What the money buys is unglamorous and mostly invisible: seed, fertiliser and diesel for pitches that take a battering from September onwards; post protectors and corner flags; match balls, which do not last; league entry and RFU affiliation; the referee society's appointment fee and the referee's mileage; first-aid supplies and defibrillator servicing; floodlight electricity, which is the single largest utility line at most clubs; hot water for thirty showers twice a week; and the food after the match, which is not an optional extra in English club rugby but part of the fixture.
Ask about reductions before assuming you cannot afford it. Student rates, unemployed rates, first-season rates and pay-monthly arrangements are common, and clubs would rather have you cheaply than not at all. Almost every club in the country will let a newcomer train for a few weeks before any money is mentioned.
The kit you need now, and the kit that can wait
Four items get you onto a pitch.
Boots. Studs must comply with World Rugby's Regulation 12, which governs players' dress: circular in cross-section, no burrs or sharp edges, and made of an approved material. Referees check them before kick-off, running a thumb around each one, and a boot that fails is a boot you do not play in. Eight-stud screw-ins suit forwards on the soft, churned pitches of an English January. Moulded soles are better on hard autumn ground and are usually mandatory on World Rugby-certified artificial surfaces, where metal screw-ins are commonly banned by the facility. Buy for the ground you will actually play on.
A gumshield. Non-negotiable, and no club will let you into contact without one. A boil-and-bite from a sports shop is fine for the first season. A dentist-fitted custom shield is better, fits properly and does not fall out in a maul, and is the first upgrade worth making once you know you are staying.
Shorts, socks and a base layer. The club provides the match shirt.
Everything else can wait. A scrum cap is optional; it protects the ears and scalp from abrasion and it does not prevent concussion, a distinction the concussion protocols page sets out properly. Shoulder padding is legal only within the thickness and density limits set out in Regulation 12, and the garment must carry World Rugby approval. Strapping, mitts, headbands and a personalised kit bag are all things people buy in month three.
Two things get checked and cause more first-day embarrassment than any other. Jewellery comes off, including wedding rings and taped-over studs. Fingernails get cut. The referee will inspect both, in front of everyone, at the halfway line.
Which boots and which build suit which shirt number is a longer conversation, and the positions guide covers it.
What eighty minutes actually asks of you
Rugby fitness is not running fitness. A match is eighty minutes of clock but the ball is in play for a fraction of that, and the work comes in bursts: a five-second sprint, a collision, three seconds on the floor, a twelve-metre repositioning, another collision. What matters is the ability to repeat a maximal effort after incomplete recovery, and the ability to keep making good decisions once that ability has gone.
- 15Players per side
- 80Minutes in a match
- 16Players in a contested scrum
Constants of rugby union under World Rugby's laws, not figures from any club, league or season.
You do not need to be fit before you start. Most adults who take up rugby in England get fit by playing it, and the first six weeks are simply unpleasant. Expect to be finished after ten minutes of your first game, and to spend three days afterwards discovering muscles in your ribs.
There is one exception, and it is a serious one. The front row loads the neck and cervical spine in a way nothing else in sport does, and the RFU requires specific training and a competency judgement before anyone plays there. A club will not put an untrained beginner into a scrum at loosehead, tighthead or hooker, and if a club offers to, that is a reason to find another club. Where no trained front row is available on the day, the match goes to uncontested scrums under the laws — a common sight at the lower end of the English game on a Saturday when three props have flu.
The honest part: rugby carries a real injury risk, higher than most team sports played in this country. The RFU publishes injury surveillance work on the professional game through the England Professional Rugby Injury Surveillance Project, and the community picture is less thoroughly measured. The mitigations that exist are worth taking seriously rather than treating as box-ticking — the Activate warm-up, proper tackle technique taught below shoulder height from the start, neck conditioning, and stopping when your head has been hit.
The laws that will penalise you before you understand them
You know what a scrum is. What catches every beginner is not the set piece, which is heavily coached, but the fifteen seconds after a tackle, where four separate laws apply simultaneously to people lying on top of each other.
The gate
At a tackle or ruck there is an imaginary offside line running across the field through the hindmost foot of the hindmost player. Arriving players must enter from behind it, through what everyone calls the gate — square to the touchline, from their own side. Coming in from the side is the most common penalty conceded by new players in England, at every level, and the referee's arm goes up before you have worked out where you were. The offside law has more shapes than this one, but this is the shape that costs you three points.
Release and roll
Two obligations, and they run in order. The tackler must release the tackled player, then get to their feet before playing the ball. The tackled player must release the ball immediately or place it. Both parties then have to move away from it if they cannot get up. The word referees use is "roll", and you will hear it shouted at you many times before it becomes automatic. The full sequence is set out in the breakdown laws.
Tackle height
England's community game and the elite game have not always been on the same version of this law, and being honest about that is more useful than pretending a single fixed answer exists. The RFU announced a lowering of the legal tackle height for community rugby, consulted after significant objection to the first proposal, and implemented a revised version — below the base of the sternum — rather than the original waist-height plan. World Rugby has run its own trials and amendments in parallel. The safe position for a beginner is to be taught to tackle at hip and thigh height, aiming to get the head to the side of the ball carrier rather than in front of them, which is legal under every version of the law and is also how you actually stop someone. The tackle-height page traces the amendments properly.
Hands in the ruck
Once a ruck has formed — one player from each side, on their feet, in contact over the ball — nobody may use their hands on it. Before that, a defender arriving on their feet over the ball may play it, which is the jackal. The difference between a turnover and a penalty is a fraction of a second, and referees in England judge it differently from one another. Ask yours, before kick-off, how he is refereeing the breakdown. Most will tell you.
- Coming in from the sideEntering a tackle or ruck from anywhere but behind the hindmost foot. The first penalty almost everyone concedes.
- Not releasingHolding on to the tackled player, or the ball, after the tackle is complete. Both sides of the collision have a duty here.
- Not rolling awayLying over the ball after a tackle. The referee is asking for movement, not for you to stand up immediately.
- Hands in the ruckPlaying the ball with your hands once a ruck has formed over it. Legal a second earlier, a penalty a second later.
- High tackleContact above the legal line. Sanctions escalate quickly, and this is the one with a card attached to it.
The sequence a new senior player typically works through, in the order these offences tend to appear. Not a ranking of severity.
Registration, insurance and the RFU's paperwork
You can train at an English club without registering. You cannot play a league or cup fixture for one.
Registration ties a player to a club in the RFU's records. It has for many years run through the Game Management System, the RFU's club and player administration platform, and the union has been migrating parts of its administration onto newer systems, so the sensible move is to ask the club secretary which platform they are using now rather than trusting any external description of it. What you supply is straightforward: name, date of birth, address, contact details, and at some clubs a photograph.
The principle behind it matters more than the interface. A player is registered to one club for the purposes of a given competition, which stops sides borrowing ringers for a cup weekend. Dual registration and temporary arrangements exist in specific circumstances, and the regulations governing them sit in the RFU Handbook. If you have played for another club, including one abroad, a transfer or clearance is required — movement between unions falls under World Rugby's Regulation 4, and it is the club secretary's problem rather than yours, but starting the process in August rather than the Friday before a cup tie will save everyone a phone call.
Insurance comes with membership. The RFU operates a core personal accident insurance programme covering registered players of its member clubs, and it funds the Rugby Football Union Injured Players Foundation, which supports players who suffer catastrophic injury in the English game. What the core cover pays and what it excludes changes between policy years, so read the summary the club gives you rather than assuming. Many players carry their own additional cover; that is a personal call and clubs do not require it.
Touch and walking rugby as a way in
Not everyone wants to be tackled in October, and there are two established routes into an English club that do not require it.
Touch is its own sport with its own governing body — England Touch — rather than a warm-down version of rugby union. It is played six a side, six touches then a turnover, on a smaller pitch, and it is genuinely competitive at the top with national leagues and international fixtures. The RFU has also run informal touch programmes at club level under various sponsor names over the years, aimed at summer evenings and social players; the branding has changed more than once, so search for what your local club runs rather than for a programme name.
Walking rugby does what it says. One foot on the ground at all times, no running, no contact, touch-based, and designed for players in their sixties and seventies, people rehabilitating from injury, and anyone who wants the game without the collisions. It has spread quickly through English clubs since the mid-2010s, often on weekday mornings, and it is frequently the club's link to its own former players.
Both teach the same underlying things: where to stand, when to pass, how to communicate in a defensive line, how to run a support line rather than watch one. Those are the skills contact rugby assumes you already have. The touch and walking rugby guide has the formats in detail.
Summer sevens is a third route, less obvious but effective — shorter matches, far more space, and no hiding place for anyone's decision-making. What sevens does to a player's skills is the subject of the sevens explainer.
How the English pyramid works below the professional game
Above everything sits the Premiership, which is professional and closed to promotion in the way the community pyramid is not; the Premiership format page deals with that. Below it the structure is a conventional pyramid with promotion and relegation at every join, and the geographical splits get wider as you descend.
| Level | Division | Character |
|---|---|---|
| 1 | Premiership Rugby | Fully professional, contracted squads |
| 2 | RFU Championship | Semi-professional to professional, national |
| 3 | National League 1 | Semi-professional, national, heavy travel |
| 4 | National League 2 (regional divisions) | Semi-professional, split by region |
| 5-6 | Regional 1 and Regional 2 | Amateur with expenses at some clubs, regional |
| 7 and below | Counties 1, 2, 3 and local divisions | Amateur, county-based, short travel |
The naming above is the structure the RFU adopted when it overhauled the community leagues ahead of the 2022-23 season. Older names — London and South East Premier, Midlands 1 East, South West 1 West and dozens more — survive in conversation, in club honours boards and in every record older than the change, which is why searching for a club's history throws up division names that no longer exist. Anyone tracing a club back more than a few years needs both vocabularies. The community structure page sets out the regional splits, and the Championship guide covers the strange semi-professional tier between the community game and the Premiership.
Here is the part that matters to a beginner: the league place belongs to the 1st XV. Second and third teams play in merit tables, county shields and arranged friendlies, structures that vary county by county and that are administered by county constituent bodies rather than nationally. That means your early rugby will not appear in any league table anyone can find online, which is exactly as it should be. County cups run alongside the leagues through the winter and are the competitions many clubs care most about, because the opposition is local and the rivalry is a century old.
The worries adult beginners actually bring with them
"I'm too old." Veterans rugby starts at thirty-five in most competitions, which tells you what the game thinks of thirty. People start at thirty-two, at thirty-eight, at forty-five. What changes with age is recovery time, not capability, and lower XVs are built around exactly that.
"I'm the wrong shape." Rugby union is the only mainstream English team sport with a genuine role for a nineteen-stone man and a ten-stone man on the same pitch, and the fifteen shirt numbers describe fifteen different physical jobs. Front rows are short and strong. Second rows are tall. Back rows are mobile. Wings are fast and centres hit hard. There is a shirt for almost every build.
"I don't know the laws." Nobody expects you to. You will learn them by conceding penalties, which is how everyone learns them, and a referee at community level in England will usually explain the decision if you ask politely at the next break. Watching from the touchline for two Saturdays before you play teaches more than reading a rulebook.
"I'll get hurt." You might. Being straight about that is more respectful than reassurance. Injuries in the English club game run from the trivial to the serious, and the risk is not zero at any level. What you can control is technique, conditioning, honest reporting of head impacts, and playing at a standard that matches your ability rather than two levels above it.
"I can't commit every Saturday." Say so on day one. The lower sides in English clubs run entirely on availability, with a WhatsApp group and a fixture secretary chasing fourteen replies on a Thursday night. A player who says "one Saturday in three, reliably" is more useful than one who promises everything and vanishes.
"I don't drink." The culture has shifted a long way from its reputation, and most clubs now have a meaningful number of players who do not drink at all. The post-match hour is about being in the room rather than what is in the glass.
"I don't know anyone." That is the reason to go rather than the reason not to. Six weeks in you will know thirty people in your own town, which is a return most adults stop expecting after about twenty-five.
If the playing side does not appeal but the game does, clubs need coaches and match officials at least as badly as they need players, and both have their own routes in — the coaching qualifications ladder and the referee pathway start from the same standing start you are on. The rest of the site's rugby coverage sits under our rugby section, and the wider set of English guides is indexed on the England hub.