Padel Scoring Rules: Golden Point, Star Point, Tie-Breaks
How padel scoring rules work in the UK: points, games and sets as in tennis, plus the golden point, the star point, the tie-break and the match tie-break.
By CricketTaken EditorialPublished Padel in England23 min read
- Points to win a game
- 4
- Games to win a set
- 6, tie-break at 6-6
- Tie-break target
- 7 points
- Match tie-break target
- 10 points
Forty-all, a Thursday evening box-league match at a tennis club somewhere in the Home Counties, and one of the four players asks the question that should have been settled during the warm-up: golden point, or are we playing advantage? Everything else about the score they already know, because everything else is tennis. Padel counts points as 15, 30 and 40, games to the first pair with four points, sets to six games with a margin of two, a tie-break at six-all and matches over the best of three sets.
The one real difference lies in what the competition has chosen to do at deuce. The International Padel Federation's Rules of Padel, which the LTA applies to the game in Britain, allow three answers: traditional advantage, a golden point played at the first deuce, or the star point, which plays advantage twice and then a single decider. The organiser picks one and says so before the first serve. In a friendly, the four players pick.
Winning a game under advantage scoring
A game is a race to four points, announced in a vocabulary older than the sport by several centuries.
| Points won in the game | Called as |
|---|---|
| None | Love |
| One | 15 |
| Two | 30 |
| Three | 40 |
| Four, with the opponents on two or fewer | Game |
| Three each | Deuce |
| One more than the opponents after deuce | Advantage |
The server's score is always given first. "Thirty-fifteen" means the serving pair has two points and the receivers one; "fifteen-forty" means the servers are a point from being broken. Equal scores below three points are "fifteen-all" and "thirty-all". Three points each is deuce, never "forty-all" in a formal call, although every club player in England says it.
Under advantage scoring, deuce is a wall that can be climbed only two points at a time. The pair that wins the next point holds the advantage. Win the point after that and the game is theirs. Lose it and the score returns to deuce, with the whole exercise starting again. No limit is placed on how many times that can happen. A game of padel played to advantage has a minimum length of four points and no maximum at all.
Why the long game suits the stronger pair
The arithmetic here is worth a moment. The more points a contest requires, the less room it leaves for luck, and a pair that wins six points in ten will win a long deuce game more often than a short one. Advantage scoring is therefore the format that most reliably hands the game to the better side on the day. It is also the format that makes the length of a match impossible to predict, which is the entire reason alternatives were invented.
What the server calls and when
The convention, taken straight from tennis, is that the server announces the score before each point, loudly enough for all four players to hear. It is a courtesy with a practical purpose. A score spoken aloud and not challenged has been agreed, and most arguments about the count begin in games where nobody was saying it.
The golden point: one deciding point at the first deuce
Under this format the word advantage is never heard. When a game reaches three points each, the next point wins it.
That point is not served like the six before it. The receiving pair is given a choice: they tell the server whether the ball is to go to the right-hand service box or the left-hand one. Since each of them has been receiving on a fixed side throughout the set, choosing the box amounts to choosing the returner. The server then serves from the corresponding side, even if the normal alternation would have put them on the other.
There is a restriction, and it is the part most often broken on English courts. The receivers may not change places for the golden point. The player who has been taking serve on the right all set stays on the right. What the rule offers is a choice between the two receivers as they stand, and it does not permit the pair to move its better returner onto its better side for the one point that matters.
Mixed doubles removes the choice altogether. The rulebook says that in a mixed match the deciding point is received by the player of the same sex as the server, so the box is fixed by who is serving.
What the receivers are really choosing
Most pairs decide this on instinct, and send the serve to whoever has been returning well. A more careful pair thinks about the server. A right-hander serving from the right can slice the ball away into the side glass; from the left the same serve tends to come back towards the middle of the court. By naming the box, the receivers decide which serve their opponent is allowed to hit. They are also choosing where the server's partner stands at the net, and therefore which of the two volleyers the return is most likely to meet.
A game played to the golden point cannot last longer than seven points: three each, and the decider.
Two serves, even on the decider
Nothing else about the point is special. The server still has a first serve and a second. A double fault on the golden point loses the game as surely as a missed volley would, and it is a miserable way to be broken. A serve that clips the net and lands in the box is a let like any other, and is replayed to the same box.
The trade it makes
The golden point takes the single most uncertain element out of a padel timetable. It also changes the value of a point in a way some players dislike on principle. At deuce under advantage, a pair that is outplayed for one point still has a route back. Under the golden point a net cord, a mishit that dies in the corner or a ball that skids off a damp patch of glass can decide a game in which the other pair had been the better side for six points. Whether that is a flaw or the whole attraction is an argument that has been running since the format first appeared.
The star point: advantage twice, then a single decider
The newest of the three formats is a compromise between the other two, and was written into the International Padel Federation's rules with effect from January 2026.
A game under the star point begins as an advantage game. At the first deuce the pairs play advantage in the ordinary way. If the score comes back to deuce, they play advantage a second time. Only if the game returns to deuce for the third time does the format change: one deciding point is then played, and whoever wins it takes the game.
- First deuceThe score reaches three points each. Advantage is played as normal.
- Second deuceThe pair with advantage loses the next point. Advantage is played again.
- Third deuceThe second advantage is also lost and the score is level for the third time.
- Star pointOne deciding point is played. No further advantage is available to either pair.
- GameThe winner of the star point wins the game, whatever happened at the earlier deuces.
The sequence in the format the International Padel Federation adopted from January 2026. A game ends as soon as either pair wins the point after holding advantage.
Count the points and the design becomes clear. Three each makes six. Each advantage that is won and then cancelled adds two more. The star point, if it is reached, is the eleventh point of the game, so no game can go beyond eleven.
One game, followed through
Take a service game that goes the distance. The servers win the first point, lose the second, win the third, lose the fourth: thirty-all. They win the fifth for 40-30 and lose the sixth. First deuce. The servers take the next point and hold advantage, then put a volley into the net. Second deuce. This time the receivers win the point and have advantage, a break point in all but name, and the server saves it with a ball into the side glass. Third deuce, ten points played. There is no more advantage to be had. The eleventh point is the star point, and it is worth the whole game.
The deciding point is conducted exactly as a golden point is. The receiving pair names the side it will receive on, its players may not change positions to do so, and in mixed matches the receiver is the player of the same sex as the server. The rulebook also lets a sponsor's name replace the words "star point" in the call, which is why the decider is sometimes announced under a brand.
What it was meant to fix
The star point answers both complaints at once, at least in theory. Those who thought the golden point too abrupt get two full passes through advantage, enough for the better pair to assert itself in most games. Those who run tournaments get a hard limit on the length of a game. The cost is a rule that takes longer to explain than either of its parents, and a score that someone has to keep count of: at the second or third deuce of a tense game, four amateur players will not always agree which deuce they have reached. The sensible habit is for the server to say it. "Deuce, second" is not elegant, but it prevents the dispute.
Which of the three padel scoring rules applies to your match
The rulebook treats the three methods as alternatives and does not rank them. Responsibility for choosing lies with whoever is running the competition, who must make the choice known before play begins. In practice that means the entry information or the factsheet for a tournament, the league rules for a team match and the noticeboard or the booking app for a club session.
| Format | At the first deuce | Deciding point played | Longest possible game |
|---|---|---|---|
| Advantage | Advantage is played | Never | No limit |
| Golden point | The deciding point is played at once | At the first deuce | 7 points |
| Star point | Advantage is played | At the third deuce | 11 points |
| Tie-break game | Does not apply | Does not apply | No limit; a two-point lead is needed |
LTA-sanctioned padel events in Britain state their format in the competition details, and it can differ between grades and between draws. Consolation rounds and group stages, with many matches to fit onto a limited number of courts in a day, are where a shorter option is most likely. A player entering a graded event for the first time should read that line of the entry sheet with the same attention as the start time.
Social padel in England commonly uses the golden point. The reason is the booking system. Courts are sold in slots of an hour or an hour and a half, the next four players are standing at the gate at one minute to the hour, and a format that guarantees a result in the time available wins by default. Coaches who run supervised match-play sessions often go the other way and insist on advantage, on the grounds that deuce is where learners most need the practice.
When nobody agreed beforehand
It happens every week. The honest position is that the rulebook cannot help four people who did not decide, because its instruction was to decide first. The fair course at that point is to play the game in hand to advantage, the one method that requires no choice by either pair and so favours neither, and then agree a format for the rest of the match at the change of ends. Announcing a preference for the golden point at the precise moment it would suit one's own pair is poor form, and everyone on the court knows it.
Winning a set: six games, two clear, and what happens at five-all
The first pair to six games wins the set, provided the other pair has four or fewer. A set can therefore finish 6-0, 6-1, 6-2, 6-3 or 6-4 without any further rule being needed.
Five-all is where the two-game margin bites. At 5-5 neither pair can win the set in the next game, so play continues. If one pair takes both of the next two games it wins 7-5. If the games are shared, the score is 6-6 and a tie-break decides the set, which is then recorded as 7-6.
- Five-allNeither pair can win in a single game, because a margin of two is required.
- Six-fiveOne pair leads by a game and serves or receives for the set.
- Seven-fiveThe leading pair wins the next game and takes the set by two clear games.
- Six-allThe trailing pair levels instead, and the set goes to a tie-break.
- Seven-sixThe winners of the tie-break take the set by a single game.
The route every close set follows under the standard tie-break format. A set played without a tie-break simply continues until one pair leads by two games.
The deuce format has nothing to do with any of this. A match played to the golden point still needs six games with a margin of two to win a set, and still goes to a tie-break at six-all. People new to the game sometimes assume that the golden point shortens the set as well as the game. It does not.
The fewest points a set can take
A pair that loses no points at all wins a game in four and a set in twenty-four. A straight-sets win without the loss of a point takes forty-eight. Nobody has to remember these figures, but they give a sense of the scale against which a real match is played: a set of ten games at an average of six points each is already sixty points, and an advantage set with several long deuce games goes well past that.
- 4pointsA game
- 7pointsA tie-break
- 24pointsA set
- 48pointsA match in straight sets
Arithmetic from the scoring rules, assuming the winners drop no points. Real games, sets and matches are longer.
Between one set and the next
Service simply carries on. The pair that did not serve the last game of a set serves the first game of the next, though it may now nominate either of its players to do so, and the receivers may likewise choose new sides. Ends are changed at the finish of a set only when the number of games in it was odd, as it is after a 6-3 or a 7-6. After a 6-4 the pairs stay where they are and change after the first game of the new set instead.
Sets without a tie-break
The rules allow a deciding third set, if this has been announced beforehand, to be played out with no tie-break, continuing until one pair is two games ahead. The first two sets always have one. It is rare. A club with ninety-minute court slots has no use for it, and it survives mostly as the thing that happens when a group of friends reaches six-all and somebody says they would rather carry on.
The tie-break point by point
A tie-break is one long game, scored in plain numbers. The first pair to seven points wins it, provided they lead by two. At six points each it continues, to 8-6 or 9-7 or as far as it needs to go.
The serving pattern is where people lose track, so it is worth setting out in full. Call the pairs A and B against C and D, serving through the set in the order A, C, B, D. Twelve games have been played to reach six-all, which means A is due to serve the thirteenth. A therefore begins the tie-break.
| Point | Server | Served from |
|---|---|---|
| 1 | A | Right |
| 2 | C | Left |
| 3 | C | Right |
| 4 | B | Left |
| 5 | B | Right |
| 6 | D | Left |
| 7, after a change of ends | D | Right |
| 8 | A | Left |
| 9 | A | Right |
| 10 | C | Left |
| 11 | C | Right |
| 12 | B | Left |
Three things are happening in that table. The first server has one point only, from the right. Every server after that has two points, and always takes the left side first and then the right. And the order of the four servers is exactly the order they have followed all set.
Ends are changed after every six points: after the sixth, the twelfth, the eighteenth. The change at six points arrives in the middle of D's pair of serves, which looks odd on paper and feels entirely natural on court. There is no ninety-second break at these changes; the rulebook allows twenty seconds. The players walk round the net post and carry on.
The details that cause arguments
The side of the court from which each point is served can always be recovered from the score. If the total number of points played is even, the serve comes from the right. If it is odd, from the left. At 4-3, seven points have gone, so the next is served from the left.
Receivers keep the sides they have had all set. The golden point and the star point do not exist in a tie-break, where every point is already a deciding point of a kind and the two-point margin does the work that deuce does in a game.
When the set ends, the pair that received the first point of the tie-break serves first in the following set, and the pairs change ends. Tennis followers will recognise every word of this, and our guide to how the tie-break works at Wimbledon covers the same mechanism on grass.
Winning the match: best of three sets and the match tie-break to ten
Two sets win a padel match. If the first two are shared, a third is played, and in the professional game that third set is a full one with a tie-break at six-all.
Amateur padel often does something else. With the sets at one each, the pairs play a match tie-break: a single extended tie-break to ten points, with the usual lead of two, in place of the whole deciding set. Everything else about it is identical to the seven-point version. The player next in the rotation serves one point from the right, the others serve two each beginning from the left, and ends are changed after every six points.
The match tie-break counts as the third set. A result is written with the winners' games first and the decider in square brackets, so a match won from a set down might be recorded as 4-6 6-3 [10-7]. A set won on an ordinary tie-break is written 7-6, sometimes with the loser's tie-break points in round brackets after it.
Why British competitions lean on it
Time, again, and fairness of a particular kind. A one-day tournament with sixteen pairs and four courts cannot absorb a string of three-set matches without its final being played under floodlights to an empty car park. The match tie-break caps the damage. Its critics point out, correctly, that ten points is a small sample on which to decide a contest that two full sets could not separate, and that it rewards a quick start more than it rewards stamina. Both things are true. Organisers use it anyway, because the alternative is telling half the entry they will not get a second match.
Which format a particular event uses for its deciding set is, like the deuce rule, a matter for the organiser to state in advance. How results at graded events turn into ranking points and playing levels is described in our guide to the LTA padel rating and its grades.
Calling the score and settling disputes without an umpire
Almost no padel played in England has an umpire. The players run the match themselves, and the rules and customs that make that possible matter more to the average game than anything in the section on the tie-break.
Each pair makes the calls on its own side of the net. That covers whether a serve landed in the box, whether a ball bounced twice before it was reached, and whether a drive struck the floor or the glass first. The pair across the net is further away, often looking through two sheets of glass and a net, and its view counts for less. A pair in doubt is expected to give the ball as good. A call of "out" or "fault" has to be made at once; a player who hits the ball back, loses the rally and then mentions that the serve had been long has left it too late.
Offences a pair commits against itself are for that pair to own. A touch of the net, a double hit, a ball that brushed a shirt on its way past: the player who did it knows, and the game depends on their saying so.
When the pairs cannot agree
Two kinds of disagreement arise. In the first, the pairs differ about what happened on a point: one says the ball hit the fence before the floor, the other says the floor came first. If neither will give way, the accepted remedy in unofficiated play is to replay the point, first serve included. It satisfies nobody completely, which is roughly what makes it fair.
In the second, the pairs differ about the score. Here replaying a point solves nothing. The usual method is to walk back through the game, point by point, until both pairs reach a score they agree on, and resume from there. If the reconstruction fails, the pairs go back to the last score both accept. At an organised event there is a referee or a court supervisor whose decision ends the matter, and a pair that believes it is being consistently wronged should ask for that person rather than keep arguing through the net.
Americano and timed formats: points totals that are not a match
Turn up to a social session at most English clubs and nobody will mention sets at all. The format on the whiteboard is likely to be an americano, and it is scored on a different principle.
In an americano, eight or twelve or sixteen players rotate through short rounds, changing partner each time, until everyone has played with everyone else or the hour has run out. Each round is played to a fixed total of points, often 24 or 32, or for a fixed number of minutes ended by a buzzer. Every rally is worth one point. There are no games, no deuce and no sets. If a round to 24 finishes 14-10, each player on the winning side adds 14 to an individual total and each player on the other side adds 10. Serve passes round the four players in short blocks, commonly four points each, though organisers vary it. At the end of the session the highest individual total wins.
A mexicano works the same way, with one refinement: partners and opponents for each round are drawn from the standings after the last one, so the leaders meet each other and the matches get closer as the evening goes on.
Timed play is cruder still. A whistle goes, pairs play ordinary games for twelve or fifteen minutes, and the score when the whistle goes again is the result.
Why none of this is a proper match
These formats are excellent at what they were designed for, which is getting a mixed group of players onto court together with no waiting and no eliminations. They are not matches in the sense the rulebook means. No pair has to win a game or close out a set. Each point is worth the same as every other, so the particular pressure of serving at 30-40 never arises. And because partners change every round, no result belongs to a pair. A player who wins a string of americanos has shown they are useful company on a court, which is worth knowing, and has shown rather less about how they would fare over two sets against settled opposition. Positioning and the percentages that decide those longer contests are the subject of our guide to padel tactics for beginners.
Where the numbers come from: lawn tennis, 1877 and the sudden-death experiment
Padel did not devise a scoring system. When Enrique Corcuera laid out his walled court in Acapulco in 1969 he took the scoring of lawn tennis whole, and nobody since has seen a reason to replace it.
Lawn tennis had done the same thing a century earlier. The version of the game patented by Major Walter Clopton Wingfield in 1874 was scored as rackets was, in single points up to fifteen. It was the All England Croquet and Lawn Tennis Club, drawing up the rules for its first championship at Wimbledon in 1877, that adopted the scoring of real tennis instead: fifteen, thirty, forty, deuce and advantage, with sets of six games. The choice stuck, and every racket sport descended from lawn tennis has had to live with it.
Where real tennis found the numbers is not known for certain. They appear in French sources from the late Middle Ages. The explanation usually offered is a clock face, with the hand moved a quarter of the way round for each point and forty-five worn down to forty in speech. It is a neat story with thin evidence behind it. The origin of "love" for nothing is no better established. An honest account says that the system is medieval, French and unexplained. How it operates in the game that passed it on is laid out in our guide to the scoring rules at Wimbledon.
The tie-break is the young part
Sets used to be played out until somebody led by two games. The tie-break was the invention of an American, James Van Alen, who campaigned for it through the 1960s; the US Open adopted a version in 1970 and Wimbledon followed in 1971, at first only when a set reached eight games all, and from 1979 at six-all. Padel, which was barely a year old when the US Open took the plunge, grew up with the tie-break as part of the furniture.
The golden point on the professional tour since 2020
The deciding point at deuce was not padel's idea either. Outside the Grand Slams, men's professional tennis has played its tour doubles without advantage since 2006, with a match tie-break in place of a third set, for the same reason any tour shortens anything: broadcasters and schedulers need to know roughly when a match will end.
Padel's professional circuit of the time, the World Padel Tour, brought the golden point into its events in 2020 as a way of shortening matches. The change cut into the serving pair's edge. In padel the server begins each point with the considerable advantage of taking the net first, and a golden point reduces a hold of serve to a single rally in which that edge counts once rather than twice; the returners gain exactly what the servers lose. The format was not adopted uniformly across professional padel, and the argument over the right answer at deuce ran on for several seasons.
The star point, arriving in the federation's rules for 2026, is best read as the settlement of that argument. It keeps a ceiling on the length of a game, which the people who sell the sport to television require. It restores two rounds of advantage, which the players who earn their living by holding serve wanted back. It is a committee's answer, and a perfectly reasonable one.
What the amateur game should take from it
Not very much, is the fair conclusion. The professionals changed their format to solve a problem of broadcast windows and five-match days, and none of that applies to four people with a court until nine o'clock. A club match has its own constraint, the end of the booking, and the golden point deals with it more simply than the star point does. Where time is not short, advantage remains the better test. The star point matters to a British amateur mainly because it is now in the rulebook, and an organiser who writes "FIP scoring" on an entry form without saying which of the three is meant has told the players nothing.
For the rest of the rulebook, from the walls to the ways a point is lost, see our guide to the rules of padel in full; for the stroke that starts every one of these points, the page on serving in padel. Both sit in the England section with the rest of our tennis and racket-sport coverage.