Required Run Rate Calculator
The required run rate, shown as RRR and sometimes called the asking rate, is what the chasing side now has to score per over to win. Runs still needed divided by overs still left.
- Runs needed
- 144
- Balls remaining
- 120
- Current run rate
- 4.73
Required run rate = runs still needed ÷ overs remaining
Chasing 286 and sitting on 142 after 30 of 50 overs, a side needs 144 from 20 overs — a required rate of exactly 7.20, against a current rate of 4.73.
The target is one more than the first innings score
A side batting second has to pass the first innings total, not match it. Matching it is a tie. So a first innings of 285 sets a target of 286, and the calculator above expects the target rather than the score to beat.
Where the match has been shortened by rain the target is recalculated under Duckworth-Lewis-Stern rather than carried across directly, and the revised figure is the one to use here.
Why the asking rate rises so fast
Because the overs remaining shrink while the runs needed often do not. A side needing 60 from 10 overs is asking six an over. Score four in the next over and they need 56 from nine, which is 6.22. A single quiet over moves the rate more than a quiet over early on moves it, and the effect accelerates towards the end.
This is why a chase can look comfortable for 35 overs and become impossible in five, and why experienced sides talk about keeping the asking rate within reach rather than chasing a total.
What the rate does not tell you
Wickets in hand. Needing eight an over with nine wickets standing is a different proposition from needing eight an over with two. The required rate is indifferent to this and will tell you the same number in both cases.
It is also indifferent to who is batting, how many overs the best bowler has left, and whether the ball has started reversing. A rate is arithmetic, and the game is not.