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County One-Day Cricket Rules in England: Simple Guide

One Day Cup10 min read2,130 words

County one day cricket rules in England are set out in the ECB's playing conditions for the Metro Bank One Day Cup, and they are close to international 50-over cricket without being identical. Each side bats fifty overs. No bowler may send down more than ten. There are three powerplays, two new balls for the first thirty-four overs, a free hit after every no ball, and Duckworth-Lewis-Stern for rain. The differences from an ODI are mostly at the edges — the over-rate punishment, the ball-change rule at over thirty-four, the minimum overs needed to constitute a match — and those edges decide a surprising number of games.

This is a plain-English walk through the rules that actually affect what you see, written for anyone watching a county 50-over match at Chesterfield or Chelmsford and wondering why the umpire just did that. The playing conditions are republished every spring and amended mid-season, so check the current ECB document if you need the letter of the law.

The basic shape of a match

Fifty overs per side, one innings each, List A status. Daytime matches normally run 11.00am to 6.30pm; floodlit fixtures run 2.00pm to 9.30pm. Group matches get no extra time. Play-offs, semi-finals and the final each get thirty minutes of extra time on both the scheduled day and the reserve day.

Both sides field eleven players. The result goes to whoever scores more runs, with a tie in the group stage splitting the points and a tie in the knockouts going to a Super Over.

That framework has barely changed in sixty years. What has changed, repeatedly, is everything inside it. The One-Day Cup's history in England traces how a knockout invented in 1963 turned into the competition described here.

Powerplays and fielding restrictions

At the moment the bowler delivers, no more than five fielders may stand on the leg side. On top of that, a thirty-yard circle marked from the middle stump at each end governs how many fielders may be posted outside it.

Phase Overs (50-over innings) Fielders allowed outside the circle
Powerplay 1 1–10 2
Powerplay 2 11–40 4
Powerplay 3 41–50 5

If rain shortens an innings, the three phases shrink proportionally according to a table in the playing conditions. A twenty-over innings, for example, splits four, twelve and four. A thirty-over innings splits six, eighteen and six. The table applies to both innings, so a side chasing in a reduced game gets the same distribution as the side that batted.

This is the single most visible rule in the format. Two men out for the first ten overs is why openers attack, why the new ball is worth so much, and why a wicket in the fourth over changes a match more than a wicket in the twenty-fourth.

Two new balls, then one

Law 4.3 does not apply. Each fielding side gets two new balls, used in alternate overs — one from each end — for overs one to thirty-four. At the end of the thirty-fourth over the fielding captain chooses one of the two to use for the remaining sixteen overs, and the other is withdrawn.

This is the rule most often misremembered, because it has been changed repeatedly. The old two-new-balls-for-fifty-overs arrangement was blamed for killing reverse swing, since neither ball got old enough to reverse. The switch to a single ball from over thirty-five gives the death overs a ball that has been used for seventeen overs at one end, which is enough to start scuffing. Watch which ball the captain keeps: they will usually take the softer one if they have a fingerspinner to bowl, and the harder one if they are relying on pace.

Spare balls must be of current-year manufacture and must pass both ring tests of the ball gauge — a small detail with a real effect, because it stops a captain quietly acquiring a more helpful replacement.

Bowler limits

No bowler may bowl more than ten overs in a full match. In a rain-reduced game, the maximum becomes one-fifth of the total overs. Where the total does not divide by five, the balance is spread as an extra over to the minimum number of bowlers needed.

The worked example in the ECB conditions is helpful. Rain arrives after sixteen overs and the innings is cut to thirty-two. One-fifth of thirty-two is 6.4, so two bowlers may bowl seven and three may bowl six. If both openers have already bowled eight, they count as the two who were allowed the extra over, and everyone else is capped at six.

If a bowler breaks down mid-over, another bowler completes it, and the part-over counts as a full over only against each bowler's individual limit. The number of overs each bowler has sent down must be shown on the scoreboard from the start of the innings.

No balls, free hits and bouncers

Every no ball, of any type, is followed by a free hit for whoever faces the next delivery. If that delivery is itself a no ball or a wide, the free hit rolls over to the next one. On a free hit the batter can only be dismissed by the methods that apply to a no ball — run out, obstructing the field, hitting the ball twice — even if the free-hit delivery is called wide.

Fielders cannot be moved for a free hit unless the strike has changed, or unless the no ball was caused by a fielding-restriction breach, in which case the field may be adjusted only far enough to fix it. Any fielder inside fifteen yards of the striker may retreat to fifteen yards on the same line. The umpire signals a free hit by raising one arm straight up and circling it after the normal no-ball signal.

Short-pitched bowling is capped at two deliveries per over that pass, or would have passed, above the striker's shoulder height as they stand upright at the popping crease — regardless of how wide of the batter the ball is. A third such ball is a no ball and counts within the umpires' warning sequence for dangerous bowling. A delivery passing above head height is called a wide if it is not otherwise a no ball and does not touch bat or body; the usual Law about bouncing over head height does not apply here.

Rain, DLS and what constitutes a match

Lost time is converted into lost overs at 4.2 minutes per over, and fractions are ignored. The revision is meant, wherever possible, to give both sides the same number of overs.

To constitute a match, the side batting second must receive at least ten overs in a group game, or twenty in a play-off, semi-final or final, unless a result has already been achieved. Duckworth-Lewis-Stern sets the revised target. If it emerges after the restart that the wrong DLS target was set, the faulty target stands — a hard rule, but a necessary one.

The reserve day exists only for the play-offs, semi-finals and final. Any reduction already applied to an innings, and any DLS target, carries over to the reserve day. In the final, if twenty overs cannot be delivered to the chasing side on either day, the trophy is shared. In a play-off or semi-final the same washout is settled by a bowl-out, and if a bowl-out is not possible, by the toss of a coin.

Over rates and the fielding penalty

Every side is expected to be in position to bowl the first ball of their fiftieth over within three hours thirty minutes of playing time. Miss that deadline and one fewer fielder is allowed outside the circle than the powerplay in progress would normally permit — so a side running late in the death overs finds itself defending with four outside instead of five.

The full quota of overs is still bowled; the punishment is tactical rather than a docking of overs. Penalties are applied immediately once the ball is dead. The umpires must tell the fielding captain the scheduled cessation time when they first take the field and again after every interruption, so nobody can claim they did not know.

This is a genuine change in how captains behave. In a tight chase you will see a wicketkeeper hurrying a bowler back to their mark and a captain setting the field before the previous ball has been retrieved, because losing a boundary rider at the death is worth more than the ten seconds saved.

Points, ties and Super Overs

A group win is worth four points. A tie or a no result gives each side two. Net run rate separates teams level on points.

In the knockouts a tie is broken by a Super Over: six balls each, the winner being whoever scores more runs, irrespective of wickets. It normally begins ten minutes after the match ends. Unserved penalty time and any warnings or suspensions from the main match carry into the Super Over, and a bowler sent off for deliberate front-foot no-balling is not permitted to bowl in it at all.

There is one unusual sanction worth knowing. If a group match is abandoned on a pitch the ECB has rated unfit, the home county receives zero points and a recorded loss regardless of the score, and is treated for net run rate purposes as having scored no runs off the scheduled overs. The visiting side gets the points it would have earned. Counties take their square preparation seriously for a reason.

Common misconceptions

"It's the same as an ODI." Close, not identical. The over-rate penalty, the ball-change at over thirty-four, the ten-over minimum and the bowl-out provision are all domestic-specific.

"The powerplay is a batting powerplay the captain chooses." That went years ago. All three phases are fixed by over number.

"A no result means nobody gets anything." Both sides take two points, which is why a washed-out August fixture can still decide qualification.

"Bouncers are limited to one an over." Two per over above shoulder height, not one, and the limit is about height rather than intent.

"Ten overs each is a hard cap." Only in a full match. Reductions change the arithmetic, and captains regularly get it wrong.

How this fits the rest of the English season

The 50-over competition is one of three formats a county plays. The four-day game runs under separate conditions explained in the County Championship guide, the twenty-over game under the Blast's own format rules, and the hundred-ball competition under something different again in The Hundred explained. The whole architecture is laid out in English domestic cricket structure.

The women's game runs its own Metro Bank One Day Cup with tiered leagues and its own published conditions, covered in women's domestic cricket in England. And because 50-over county cricket is where England's white-ball players are made, the rules described here are the ones behind the approach that produced the white-ball revolution and the 2019 World Cup.

Frequently asked questions

How many overs is a county one-day match in England?

Fifty overs per side. Rain can reduce that, with the minimum for a valid result being ten overs to the side batting second in a group match, twenty in a knockout.

How many overs can one bowler bowl in the One Day Cup?

Ten in a full match. In a shortened game the cap is one-fifth of the total overs, with an extra over allowed to the minimum number of bowlers needed when the total does not divide evenly.

How many new balls are used in county one-day cricket?

Two, one from each end, for overs one to thirty-four. The fielding captain then picks one of them to finish the innings with.

What are the powerplay rules in county one-day cricket?

Two fielders outside the circle in overs one to ten, four in overs eleven to forty, five in overs forty-one to fifty. Reduced innings shrink each phase according to the ECB table.

What happens if a One Day Cup match is tied?

Group stage, two points each. Knockout, a Super Over of six balls per side, won by runs scored regardless of wickets lost.

Is there a free hit for every no ball in county cricket?

Yes. Every type of no ball brings a free hit, and it rolls over if the free-hit delivery is itself illegal.

Buying in for the showpiece is covered in the One Day Cup final tickets guide, and if you would rather follow from home, start with the England cricket hub or how to watch county cricket.